Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.

Report RSS ASCII Drag & Drop

The first ASCII interface to implement a drag-and-drop interface. Drag parts between the inventory, parts list, and map.

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I'm pretty sure Cogmind is the first ASCII roguelike to support a drag-and-drop mouse interface.

Usage of drag-and-drop is not required, but it is slick, and will help non-hardcore players get into the game by enabling an intuitive feature common to modern interfaces.

Cogmind Drag & Drop
Dragging works between the parts list, inventory, and map,
meaning you can use it to drop, attach, remove, or re-arrange parts.

For mouse users, the original part manipulation controls (Ctrl/Shift-clicks) are still available (they're faster than drag-and-drop), but drag-and-drop does make it possible to arrange the order of parts in your list, a special feature previously only accessible via keyboard.

Cogmind Drag & Swap
Aside from organizational preference, changing the order of parts is only
meaningful for weapons, since it determines their firing order.

Cogmind is still (and always will be) entirely playable without even touching the mouse, which is the most efficient way to play, but every command is also mouse-accessible, meaning mouse-only play and hybrid styles (probably the most common) are all possible.

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destroctor51
destroctor51 - - 14 comments

It is the little touches like this that makes Cogmind's interface so cool =D

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Kyzrati Author
Kyzrati - - 210 comments

Thanks--it feels like I've been putting "little touches" on this thing for over a year, and it's still not done ;) So many more little touches to go...

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