JUST TWO WORDS ABOUT GAME PLAY
The gameplay is very basic and linear. The main goal is to exit from each room. To do that you have to collect the key to open the door. To collect the key you must be collect all the diamonds. The game consist in 17 worlds, also named stages, eachone with a variable number of rooms, for a total of 100 rooms. In the game there are nine different types of enemies each one with different skills. One of the most important things in the game are the pushable objects (aka PO). Like the enemies, when are pushable, these objects can be moved around the level and their use is essential to complete some levels. There are also different types of floor which will affect the movement of the player and others many features.
AND SOME IMAGES FROM THE ALPHA VERSION
A new images set where you can see some enemies. All the enemies are animated with different types of animation like idle, attack, die, panic and so on.
I have spent a lot of time to meditate to decide if this thing would be a good thing or not. At the end i have taken my decision : it’s a good thing...
Small hint: Get rid of those textures, you'll be taken more serious with your own ones!
I like the idea behind the game nevertheless.
I'm happy to read you appreciate the idea.
For the graphics there is an internal war between my two souls ... everything can change before the finale release.
The development just start now.