CoBots is a 2.5d sidescrolling puzzle game, which can be played singleplayer or locally with a friend. The player(s) control two maintenance bots aboard a huge spaceship, tasked with powering it up to save it from crashing into a star.
Following up on the theme from the last post, more concept vs implementation! This time we take a short look at the energy core holder and the different phases its gone through.
Posted by Drapan on Oct 9th, 2013
The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more.
For the updated version of CoBots we’ve been polishing the mesh and have also added an animation. Since picking up the core is a pretty important task in the game we felt that it deserved a bit more work and now that it’s done we feel that it was a big improvement!