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Media RSS Feed Post-Apocalyptic Weapon: Desert Eagle (The ECHO) (view original)

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Description

This is the New ECHO sidearm. And is the players main weapon.
It does very high damage and is very accurate (best used for head-shots)
But due to its large caliber has only a 8 rd. magazine.
Credits: Original Base model- "vashts1985", uv mapping- "malignant/flamshmizer.
New textures and materials/animation/Model fixes and uv fine-tuning/ engine optimization/coordinate allignment/sounds/programming (around 12,000 lines of code for this weapon)...etc; "Martin Scott"

M.Scott programming features: Iron-sights, dynamic reload animations, weapon bob (onscreen during walking), advanced camera recoil, dynamic bullet shells that make sounds upon impact with floor and walls (sound varies depending on floor material {wood,metal,concrete}), unique camera moments for reloading (full reload/partial reload) for equip and put-down and for weapon fire (also for night-vision toggle, flashlight toggle and med-kit use), clip system and mag reserve, full sprint and dash functions (sprint plays custom camera movements, adjusts weapon bob, plays weapon animations, adjusts player speed, drains stamina, adjusts footstep sounds that varies depending on material being walked on,...etc) while the dash feature is more like a directed jump or dive that is best used to doge certain enemies that are very fast
and much, much more!
Also used dynamic camera zooming for iron-sights to simulate focus
Update: the weapon now can shoot holes in certain types of walls, and has full particle system/sound impacts depending on type of material shot (also creates different types of bullet holes)

this is a test and is not necessarily representative of the final in-game model

"847,285" lines of code and counting!

Image Details
Type
Entertainment
Date
Sep 20th, 2012
Size
1440×810