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Story Is currently Being re-written due to new ideas and less game-engine restrictions. On the basic level this game represents a high-quality unreal engine powered game that will feature a full campaign, complete with a in-depth plot present throughout the game (none of that capture the flag or kill x number of enemies stuff) ,numerous Mutants, photo-realistic weapons, multiple story-line based characters... and so much more!
a low poly building used in the destroyed section of the city. it is very optimized so as to not lag during 25-50 zombies onscreen at once.
it is set on a simple ground-plane with no texture and one basic light to project shadows.
this is a test and is not representative of the final in-game model
So many buildings. It is good to know that the buildings will not look the same.
Thanks,and this is only for the destroyed portion of the city. i have close to 20 other regular buildings (each model has unlimited # of variations) that will be in the rest of the city. Also as of right now there is exactly 24 different zombie and creature types. so this game will have variety (also over a dozen different weapons)