Summary

Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.

Features

  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats. 
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!

Links

Twitter: twitter.com/TheIndieForge
Development Blog: claustrophobiagame.tumblr.com
Steam Greenlight: Steamcommunity.com
Youtube: Youtube.com

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Blog RSS Feed Report abuse Latest News: Claustrophobia Development Log #4

1 comment by TheIndieForge on Jan 24th, 2014

Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!

Cheers,

Dan
@theindieforge

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Post comment Comments  (80 - 90 of 510)
smurfinaus
smurfinaus Jul 29 2013, 8:18pm says:

Been eying this game for a long long time. Purchased.Thanks for the sale dev. And thanks for such a great game :).

+5 votes     reply to comment
Kevdogg
Kevdogg Jul 29 2013, 2:53pm says:

I've had my eye on this game for a while, but I was going to wait until it got into beta to try it. I saw it was 50% off this week though, and it was too tempting to pass up, so I bought it. :)

+4 votes     reply to comment
Player007
Player007 Jul 29 2013, 11:34am says:

I'm thinking about buying the game, but I have one question. If I buy the game, will it work like Project Zomboid? In other words, will I get the full game when it's released or am I just paying for an alpha, needing to pay again in the future?

+2 votes     reply to comment
Player007
Player007 Jul 29 2013, 11:52am replied:

Forgot to include, I'm buying the game either way! Haha :D
I recognize the name "TheIndieForge" somewhere... Did you used to make flash games?

P.S. Don't forget about my first question!

+2 votes     reply to comment
TheIndieForge
TheIndieForge Jul 29 2013, 12:29pm replied:

No you only pay once, the game client will continue to be updated, not replaced. :)
You won't know me from anywhere I'm afraid, Claustrophobia is my first project under this name.
~TheIndieForge

+2 votes     reply to comment
Player007
Player007 Jul 29 2013, 12:35pm replied:

Only an hour later and you've already responded... Yea, I'm buying this.

Also, Happy Birthday!!

+3 votes     reply to comment
TheIndieForge
TheIndieForge Jul 29 2013, 1:05pm replied:

Haha, thanks! Hope you enjoy the game!
~TheIndieForge

+2 votes     reply to comment
FlyingShisno
FlyingShisno Jul 10 2013, 3:09am replied:

Wait, or does it already do that? I'm having a hard time telling. ;_;

+2 votes     reply to comment
TheIndieForge
TheIndieForge Jul 10 2013, 5:40am replied:

The stat comparison will always be with the primary weapon. Right clicking will assign to the first empty weapon slot, or, if both are used, the secondary slot. You can click and drag the weapon to the slot you want if you want to just replace the primary weapon.
~TheIndieForge

+3 votes     reply to comment
FlyingShisno
FlyingShisno Jul 10 2013, 8:53am replied:

Thanks! For some reason, I assumed since it went to the secondary slot when right clicked, then it was comparing it with that. Thanks for clearing it up for me!

+2 votes     reply to comment
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Claustrophobia: The Downward Struggle
Platform
Windows
Developed By
TheIndieForge
Engine
XNA
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Release Date
Released Oct 11, 2012
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Highest Rated (8 agree) 10/10

One word
Addicted.

Jan 19 2013, 10:43am by WiseCold

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
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Indie
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