Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.


  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!


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Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!



Claustrophobia Development Log #3

Claustrophobia Development Log #3

1 year ago News 11 comments

In which I get a lot of work done, but you have to take my word for it. And a .gif of highly sophisticated door opening techniques.

Claustrophobia Development Log #2

Claustrophobia Development Log #2

1 year ago News 7 comments

Featuring a talk about the new statistic system, how they will effect classes, and pretty tooltips.

Claustrophobia Development Log #1

Claustrophobia Development Log #1

1 year ago News 3 comments

Featuring a discussion about the new dungeon generation algorithm, and some screenshots of it in action.

Claustrophobia: The Long Awaited News

Claustrophobia: The Long Awaited News

1 year ago News 13 comments

It's been quite some time. I finally detail exactly what's been going on recently, and reveal Claustrophobia's future, along with some big news.

Post comment Comments  (60 - 70 of 511)
r4gegaming Sep 22 2013 says:

Also do this as a .ZIP so if anything happens to desura i can still play it.

+1 vote     reply to comment
r4gegaming Sep 22 2013 says:

Hello there the game looks really awesome is there a demo?
If there is please let me know i will buy the game in a few days

Also if you go a step where you try to get it on steam let me know and ill vote it!

+1 vote     reply to comment
Dark18 Sep 1 2013 says:

Great Game!

Played it for so many hours, but can you me (us) a biiiig favor and implement some control options ?

I'd love to skip rounds with space instead of clicking on my Character

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Sep 1 2013 replied:

Hello! Control options and key bindings are in the works, as are the main keyboard controls themselves. For now, "R" will skip turns!

+1 vote   reply to comment
Dark18 Sep 1 2013 replied:

Thx for the advice with the "R" key :)

+1 vote     reply to comment
megaflux Aug 29 2013 says:

this is easily one of the top 3 games i have played this year (and i play ALOT of games). keep up the good work!

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Aug 30 2013 replied:

Thank you, that means a lot!

+1 vote   reply to comment
kylerl123 Aug 28 2013 says:

hey i love the game but i have one question
for the skills menue when you want to activate a spell or a thing for me the thick skull how do you do it?

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Aug 28 2013 replied:

Hello! This should help:
To use a bought skill, mouse over it, then press a number 1-6 that you want to assign that skill to. Then press the corresponding number to activate it.


+1 vote   reply to comment
pos_car Aug 19 2013 says:

Little bug: If an anvil and a cauldron are too close together (only one empty space between the two), the crafting system gets confused. I was attempting to use the anvil, but only the cauldron was usable even though I definitely clicked on the anvil had the components for crafting anvillish things. And as always, the game keeps getting better :) Thanks for the fine work!

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Aug 21 2013 replied:

Thanks, this bug has been fixed for the next patch.

+2 votes   reply to comment
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Claustrophobia: The Downward Struggle
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Released 2012
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Jan 19 2013 by WiseCold

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