Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.


  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!


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Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!



Claustrophobia Development Log #3

Claustrophobia Development Log #3

1 year ago News 11 comments

In which I get a lot of work done, but you have to take my word for it. And a .gif of highly sophisticated door opening techniques.

Claustrophobia Development Log #2

Claustrophobia Development Log #2

1 year ago News 7 comments

Featuring a talk about the new statistic system, how they will effect classes, and pretty tooltips.

Claustrophobia Development Log #1

Claustrophobia Development Log #1

1 year ago News 3 comments

Featuring a discussion about the new dungeon generation algorithm, and some screenshots of it in action.

Claustrophobia: The Long Awaited News

Claustrophobia: The Long Awaited News

1 year ago News 13 comments

It's been quite some time. I finally detail exactly what's been going on recently, and reveal Claustrophobia's future, along with some big news.

Post comment Comments  (50 - 60 of 511)
Izalitha Sep 26 2013 says:

Hey! I absolutely love the game! Although, even though it is probably not my place to say this, I think the mages should be revamped slightly. Now I know this would be time consuming to do but hear me out. The mages almost require a melee class to be effective in my opinion. I play as a mage but die if a cant use my sword. So here is my 2 cents. I think you should add the "Battlemage". They get bonuses to fighting with there staff and possibly could wield a certain weapon and cast special movement impairing spells or be able to teleport away from danger. They could maybe use like a scythe or spear for extra reach maybe? I dunno. I just wanted to ask cause the mages seem dreadful up close and have to way to escape and fight so they dont die. Thank you for the time and the game is awesome for alpha!

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Sep 26 2013 replied:

Thank you for the kind words! I do agree that mages need a bit of a rework, but the problems I have at the moment is that without a structured class system, I cannot give out class specific buffs. What I am looking into doing is making staves ranged on targets that are not within a one tile radius by means of a magical attack. Of course, once item modifiers come in (such as the chance to stun on hit), gear will also play a big part in balancing mage combat. Until then I will continue to think of better ways to improve the mage experience.


+1 vote   reply to comment
r4gegaming Sep 22 2013 says:

Oh sorry it is on steam greenlight Goodluck!

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Sep 22 2013 replied:

Hello there! Unfortunately there won't be a demo until we go into Beta, since the core mechanics change too regularly for a demo to be an accurate representation of gameplay. Beta shouldn't be far off, but I keep redesigning things! Claustrophobia is available either as a .ZIP or through Desura.


+1 vote   reply to comment
r4gegaming Sep 23 2013 replied:

Im really sorry for commenting so much XD
But i think you should add more than 1 savegame I just got the game its hard but addicting!

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Sep 24 2013 replied:

Don't worry, you're not commenting too much! You are guaranteed a Steam code if you have purchased through Desura and the game gets Greenlit. Currently the game is infinite (it will remain infinite, but will soon have level structure too).

Multiple save files would unfortunately not currently be possible with my save system (it was written a long while ago, and is not particularly well made), and redesigning it would void all of the current save files out there.


+2 votes   reply to comment
Alioun Sep 25 2013 replied:

Same if you purchased it through gamersgate?
Hopefully it gets Greenlit! :)

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Sep 26 2013 replied:

I cannot guarentee it on GamersGate purchases, since they do not operate a key based system, nor have any way to release other system's keys to users.

+2 votes   reply to comment
r4gegaming Sep 24 2013 replied:

Ok I just did a review on youtube if you want to check it out feel free!

Im currently playing the game lots I hope it gets green lit and ill support you ill recommend this to my facebook friends and stuff.

Skip to 8:30 or check the description in the video for the rating!

+1 vote     reply to comment
r4gegaming Sep 23 2013 replied:

Nice when on steam (if it does) when I play the game on desura (full game) it comes with a steam code just a idea. I hope you get to somewhere good! Its cheap so ill get it today hopefully and ill be sure to leave a review!

Btw Is this infinite and saveable?

+1 vote     reply to comment
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Claustrophobia: The Downward Struggle
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Released 2012
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Jan 19 2013 by WiseCold

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