Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.


  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!


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Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!



Claustrophobia Development Log #3

Claustrophobia Development Log #3

1 year ago News 11 comments

In which I get a lot of work done, but you have to take my word for it. And a .gif of highly sophisticated door opening techniques.

Claustrophobia Development Log #2

Claustrophobia Development Log #2

1 year ago News 7 comments

Featuring a talk about the new statistic system, how they will effect classes, and pretty tooltips.

Claustrophobia Development Log #1

Claustrophobia Development Log #1

1 year ago News 3 comments

Featuring a discussion about the new dungeon generation algorithm, and some screenshots of it in action.

Claustrophobia: The Long Awaited News

Claustrophobia: The Long Awaited News

1 year ago News 13 comments

It's been quite some time. I finally detail exactly what's been going on recently, and reveal Claustrophobia's future, along with some big news.

Post comment Comments  (380 - 390 of 511)
Del1968 Jan 24 2013 says:

While i am moving around, the game goes black and i have to Alt - Tab to bring game screen back, any idea whats causing this?

+1 vote     reply to comment
Nefaro Jan 25 2013 replied:

I'm just getting a black screen other than the intro and UI. The display box is black. Just started happening on this latest build.

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Jan 25 2013 replied:

As FlyingShisno said, this could be caused by save file incapatibility between versions. Any problems like this can normally be fixed by going to Documents > SavedGames, and deleting the folder titled Claustrophobia.

+1 vote   reply to comment
FlyingShisno Jan 25 2013 replied:

Are you trying to continue from a saved game? Because I don't think saved games are compatible between 1.0.3 and 1.0.4. It stopped going black for me when I started a new game.

+1 vote     reply to comment
Nefaro Jan 26 2013 replied:

I did try to use a previous save, initially, but it was still doing that after I hit 'new game' too. I'll delete the save file manually before giving it a go next time.

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Jan 24 2013 says:

Hey guys, I'm aware I've been quiet on the updates for a bit, been a busy week. Apologies. News out tomorrow, and patch 1.0.5 next week!

+1 vote   reply to comment
FlyingShisno Jan 22 2013 says:

In 1.0.4, I still can't regen naturally with just WASD controls. Regen from food still works when moving around with WASD, but natural regen does not.

If I wan't to just use natural regen, I have to use mouse controls.

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Jan 23 2013 replied:

@FlyingShisno: How odd, I'll double check that, it should be working...
@ds39uuca: 1.0.4 was released last week, patch notes were included with the Desura Client copy of the game, although I'm not entirely sure why they were not posted here or on my blog. The ZIP version of the game updated to 1.0.4 a couple of days ago, after some issues I was having with the standalone release. 1.0.5 should see everything return to normal.

+1 vote   reply to comment
TheIndieForge Creator
TheIndieForge Jan 23 2013 replied:

Oops, I lied, natural regen is infact fixed in 1.0.5, not 1.0.4. When 1.0.4 came out I wasn't aware of the issue. The time difference between the ZIP and the client release confused me. Apologies. 1.0.5 out some time next week.

+1 vote   reply to comment
ds39uuca Jan 22 2013 replied:

there was a 1.0.4? im not playing till regen works with keyboard moves, and i seen no news

+1 vote     reply to comment
joe1181 Jan 22 2013 says:

Hey, really good game! but i really want the auto inventory sought! but still awesome game! enjoying it!

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Jan 23 2013 replied:

Thanks, glad you are enjoying it! Inventory sort is on the list of features to add, so don't worry about that!

+1 vote   reply to comment
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Claustrophobia: The Downward Struggle
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Released 2012
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Jan 19 2013 by WiseCold

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