Summary

Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.

Features

  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats. 
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!

Links

Twitter: twitter.com/TheIndieForge
Development Blog: claustrophobiagame.tumblr.com
Steam Greenlight: Steamcommunity.com
Youtube: Youtube.com

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Blog RSS Feed Report abuse Latest News: Claustrophobia Development Log #4

1 comment by TheIndieForge on Jan 24th, 2014

Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!

Cheers,

Dan
@theindieforge

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Post comment Comments  (220 - 230 of 511)
Melarki
Melarki Mar 16 2013, 9:51pm says:

When can we expect the Gamersgate version of the game to be updated to 1.08? Thanks!

+2 votes     reply to comment
MrMas35
MrMas35 Mar 16 2013, 9:06am says:

ok, i need help. My game started lagging extremely badly after the last update, it used to be fine, but now i get about 2 fps. I have played it on a far worse computer and it works great with 60fps. The game is really fun but i cant play it with these awful frames, do you know what the cause is? (My computer barley has anything open, its very clean and fast.)

+1 vote     reply to comment
TheIndieForge
TheIndieForge Mar 16 2013, 9:22am replied:

What point does the game start lagging at? There shouldn't be anything to cause any sort of frame drop.
~TheIndieForge

+1 vote     reply to comment
MrMas35
MrMas35 Mar 16 2013, 2:43pm replied:

right when i start playing, after i make a charecter..its odd, i am going to re download it. it worked great for a while.

+2 votes     reply to comment
TheIndieForge
TheIndieForge Mar 16 2013, 4:23pm replied:

Hmm, thats definately not related to the main game code. If a reinstall doesn't work, try moving the folder titled Claustrophobia in Documents>SavedGames. It may be related to corrupt settings files.
~TheIndieForge

+2 votes     reply to comment
maVado99
maVado99 Mar 18 2013, 6:00pm replied:

Same for me, I have like 2 fps and everything lags. Before, it was alright and I had decent fps. No idea as I did not changed anything on the hardware side, no new drivers either.

+2 votes     reply to comment
TheIndieForge
TheIndieForge Mar 18 2013, 6:40pm replied:

Infact, I just did a run test running 1.0.7 against 1.0.82, and the memory usage has dropped from around 500,000k to 100,000k.
~TheIndieForge

+2 votes     reply to comment
TheIndieForge
TheIndieForge Mar 18 2013, 6:28pm replied:

I dont understand, nothing processor heavy has been added at all. Have you tried moving the Claustrophobia SavedGames folder? How much memory is the game taking up while running? What are you computer specs?
~TheIndieForge

+2 votes     reply to comment
maVado99
maVado99 Mar 19 2013, 11:47am replied:

I deleted the folder already as I have read that before. No change. The game takes up 128MB in RAM, and I also noticed that one cpu core is always at 100% when I have the game open, no matter what.

Specs: Pastebin.com

+2 votes     reply to comment
TheIndieForge
TheIndieForge Mar 19 2013, 1:20pm replied:

Hmm, yet again another AMD card that has some sort of problem, did you not have the occasional black screen before? Because that was a known problem AMD cards were having running the game. 100% cpu core usage is insane though. I can't think what could possibly be using that. I have a friend with a very similar spec to yours, I'll see if I can dublicate the problem, and then run a series of tests to try and find whats causing this. I'll report back on what I find.
Thanks,
~TheIndieForge

+2 votes     reply to comment
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Claustrophobia: The Downward Struggle
Platform
Windows
Developed By
TheIndieForge
Engine
XNA
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Release Date
Released Oct 11, 2012
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Highest Rated (8 agree) 10/10

One word
Addicted.

Jan 19 2013, 10:43am by WiseCold

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
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