Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.


  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!


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Blog RSS Feed Report abuse Latest News: Claustrophobia Development Log #4

1 comment by TheIndieForge on Jan 24th, 2014

Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!



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alex2162 Mar 31 2013, 12:01pm says:

Why no demo version :'(

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Mar 31 2013, 12:15pm replied:

A demo will be released as soon as the game enters beta (soon). There just isn't a demo at the moment because I am focusing on getting the main features of the game done during the alpha stages.

+3 votes   reply to comment
Melarki Mar 27 2013, 2:53am says:

Hey, sorry to hear about your computer problems and I hope you can resolve them soon to get back to work on this great game! I was wondering if you had any eta on the updates hitting the gamersgate copies of the game? We are still stuck on 1.07 which has a lot of optimisation issues making it hard to play :(. Anyways, keep up the good work!

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Mar 31 2013, 9:39am replied:

Right, the correct GamersGate version is online, just run download and run the installer again and it should update everything :)

+2 votes   reply to comment
TheIndieForge Creator
TheIndieForge Mar 27 2013, 5:35am replied:

Hey there. I had no idea the GamersGate version was still behind, I sent the files for the patch ages ago. I'll contact them and find out whats going on.

+3 votes   reply to comment
TheIndieForge Creator
TheIndieForge Mar 26 2013, 2:36pm says:

Bad news I'm afraid. Due to an electrical fault, my computer has suffered a considerable amount of damage and will no longer turn on. While I was able to get my most important data (ie Claustrophobia) from my hard drive, this leaves me without a computer. Therefore there will be no updates for a few days while I both try to fix my PC, and try and get a new laptop.

Apologies, and I will keep you updated.

+3 votes   reply to comment
maVado99 Mar 19 2013, 4:49pm says:

No, no black screen at all. I think it all started to lag 2 or 3 patches ago. I try to reinstall the game and see if that solves the problem.

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Mar 19 2013, 4:52pm replied:

I have now tested the game on multiple different systems, including two AMD cards and two very low spec laptops, with no lag whatsoever. Judging by your screen resolution, are you playing the game in fullscreen? Does it run any better in windowed?

+2 votes   reply to comment
maVado99 Mar 20 2013, 1:25am replied:

I tried both, fullscreen and window and it does not run any better. I noticed that once I go to the options menu an back the game runs at full fps for about half a second then it drops again. I'll make a video after my workshift to illustrate the issue. Thanks for looking into this, really appreciated.

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Mar 17 2013, 4:09pm says:

Another quick patch 1.0.82 uploading now to sort yet more health to damage scaling issues, as well as fix a couple of graphic issues.

+3 votes   reply to comment
Melarki Mar 16 2013, 9:51pm says:

When can we expect the Gamersgate version of the game to be updated to 1.08? Thanks!

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Mar 17 2013, 9:48am replied:

Hopefully Monday. The patch has been sent for release.

+4 votes   reply to comment
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Claustrophobia: The Downward Struggle
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Released Oct 2012
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Highest Rated (8 agree) 10/10

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Jan 19 2013, 10:43am by WiseCold

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