Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.


  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!


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Blog RSS Feed Report abuse Latest News: Claustrophobia Development Log #4

1 comment by TheIndieForge on Jan 24th, 2014

Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!



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FlyingShisno Apr 6 2013 says:

Great update! I'm loving the new music, magic system, the game seems smoother too. I was a bit wary of the smaller dungeons, but now that I played it, it seems perfect.

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Apr 4 2013 says:

Quick update: I've sent an email to Desura enquiring about the standalone upload issues, but right now it's 1am here, and I'm not going to be able to do any more tonight. The client version will hopefully be online soon, and I will work on getting the standalone up and working tomorrow morning.

+1 vote   reply to comment
TheIndieForge Creator
TheIndieForge Apr 5 2013 replied:

Standalone is uploading now :)

+3 votes   reply to comment
Azvero Apr 5 2013 replied:

gimme gimme gimme :D

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Apr 4 2013 says:

Just a note on the next patch: I'm having some issues uploading the ZIP version to Desura. The Client version is ready for launch (still not authorised :( ), but the ZIP is refusing to send. I'll keep you posted.

+1 vote   reply to comment
Azvero Apr 4 2013 says:

Where`s de newezt version ! Can`t download : [

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge Apr 4 2013 replied:

The patch notes and the actual patch tend to come out at diffferent times I'm afraid, as I don't have any control over when Desura authorises files. It'll be in the next few hours.

+2 votes   reply to comment
Azvero Apr 4 2013 replied:

Thanks for the info ! Will have to wait then

*grabs some more coffee and starts to sip it in front of the monitor*

+3 votes     reply to comment
Lemoncreme Apr 1 2013 says:

'Squishy' instead of 'Slime'. Amazing.

+4 votes     reply to comment
alex2162 Mar 31 2013 says:

Why no demo version :'(

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge Mar 31 2013 replied:

A demo will be released as soon as the game enters beta (soon). There just isn't a demo at the moment because I am focusing on getting the main features of the game done during the alpha stages.

+3 votes   reply to comment
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Claustrophobia: The Downward Struggle
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Released 2012
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Jan 19 2013 by WiseCold

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