Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.


  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!


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Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!



Claustrophobia Development Log #3

Claustrophobia Development Log #3

News 11 comments

In which I get a lot of work done, but you have to take my word for it. And a .gif of highly sophisticated door opening techniques.

Claustrophobia Development Log #2

Claustrophobia Development Log #2

News 7 comments

Featuring a talk about the new statistic system, how they will effect classes, and pretty tooltips.

Claustrophobia Development Log #1

Claustrophobia Development Log #1

News 3 comments

Featuring a discussion about the new dungeon generation algorithm, and some screenshots of it in action.

Claustrophobia: The Long Awaited News

Claustrophobia: The Long Awaited News

News 13 comments

It's been quite some time. I finally detail exactly what's been going on recently, and reveal Claustrophobia's future, along with some big news.

Post comment Comments  (120 - 130 of 511)

Where can I find non spoiler advice on the very basics of crafting and even selling at shops??? I hate seeing crafting recipes if its possible that can be avoided. Great game!!!

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the recipes are pretty much all the same, so if you already saw what copper does it is the same as what cloth or leather does. so yea, not really a major spoiler (cant stand cheating myself) since alot of it is randomized. <the wiki

selling at shops= you mean "how to?" iirc its shift and click while standing in the shop area. <controls

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Thanks for the info! I've been playing a lot more and I am really digging this game. Can't wait for more updates.

One problem I am encountering is my game is crashing after I use a SUMMON scroll. Any idea why? I lost more time on my save than I care to admit the first time this happened and now I am afraid I might have to start over. If anyone has any ideas I would love to hear them. Thanks,

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they crash the game for me too (i just found out), but i usually sell them and the pain ones. even the raise dead type spell i have learned is fairly useless.

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grunge+bottle doesnt make random potion for me (HAD to look it up on the wiki after carrying the grunge around for days and not knowing why).

hope the exams are going well and REALLY looking forward to the next update.

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Being a big fan of roguelikes this game caught my eye. And the twist of there being crafting made it even more interesting to me.

So I did a first impressions video of it on my youtube channel.

I look forward to seeing how this shapes up in the future.

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First off I would like to say how much I absolutely adore your game. I am very much looking forward to all of the new content you plan to add as well :) completely enthralled.

One thing that I think would improve my experience is the addition of visible weapons. Although it is obviously not urgent or necessary in an alpha version of any game, It is something that I find very involving when playing rogue-likes. There is something about finding a bright green sword and seeing your character swinging it around, even in games with charming retro graphics. (love the visible armor by the way).

Just a small suggestion :) I love your game, keep up the good work! And good luck on your exams.

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is there a manual anywhere? just basic stuff... like how to sell stuff and how to swap weapons. having a blast otherwise.

edit:n/m found it on web site.
very impressed.

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TheIndieForge Creator

As previously stated in the last news post, Claustrophobia is now on a temporary pause, as I have important exams coming up which I need to dedicate my time to. Once my exams are complete, the normal update and news schedule will resume.

During this time, I will not be able to reply to comments as frequently as normal. I hope you can understand.

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Jan 19 2013 by WiseCold

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