Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.


  • Expansive Random Generation - Everything from the dungeon's design to the gear you collect is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with tonnes of different rooms to explore, and even more items and enemies to populate them.
  • Slick Skill System - Combine skills from multiple different roles to craft your own class tailored to your play style. Bind your active abilities to hotkeys to unleash fiery death and destruction in the heat of battle, lay sneaky traps, or even raise an army of your fallen foes to fight for you.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Crafting – Various forms of crafting will be available, such as Blacksmithing, and Alchemy. Materials can be found in amongst your sea of loot, which can be used to craft new, shinier loot, or dangerous potions and scrolls that enhance or reduce your ability.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Permadeath - Your characters are not cats.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or to spend hours building and enhancing your perfect adventurer!


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Blog RSS Feed Report abuse Latest News: Claustrophobia Development Log #4

1 comment by TheIndieForge on Jan 24th, 2014

Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.

Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.

Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:

  • Stairs and multiple level generation
  • Hair styles with colour sliders
  • Stat level scaling
  • Wood textures. Everywhere. I now see wood textures in everything. Help me.
  • Sorting out a lot of the pre-Steam requirements (today particularly)

And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!



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TheIndieForge Creator
TheIndieForge May 27 2013, 10:05am says:

Hello all, just checking in! Updates will be resuming in roughly 4-5 weeks time. Thank you for staying patient!

+3 votes   reply to comment
megaflux May 28 2013, 3:36am replied:

awww, thats a pretty long time. oh well, i guess ill put that marvel heroes ultimate pack to use in the mean time. can you maybe tease us next week-ish with a list of potential changes?

also 1 suggestion: trap doors! (drop you down 1 level)

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge May 28 2013, 3:48am replied:

I wish it didn't have to be that long, but I have exams for the next three weeks, so I have no time for development. Once they're done, I'll have more time than ever, so I'll make up for lost time then!

+2 votes   reply to comment
FlyingShisno Jun 1 2013, 9:27pm replied:

Good luck on your exams!

Also, I accidently hit the downvote button on your comment. Sorry! It won't let me undo it!

+1 vote     reply to comment
CaptainKickass May 27 2013, 12:55am says:

Only played a couple of times so far, but each time I play I suddenly encounter some crazy level 10 vampire king or something and die in three hits. Should there perhaps be some safeguard to stop me encountering something that is so clearly out of my league? Seems quite fun until I ecounter that instant-death bloke :P

+1 vote     reply to comment
megaflux May 28 2013, 3:33am replied:

hes not really htat bad even at levbel 5ish IF you know what to do. (if by revealing this it fixes a broken mechanic all the better, i noticed someone calling the game "easy" but never mentioning this guy!) use invisibility! he will just stand there like a tard while you shoot or nuke him! also if things get too dicey you can easily teleport away (scroll) and go back at him. whatever you do at low levels do NOT try to stand there and trade blows with him.

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge May 27 2013, 10:01am replied:

Vampierre is a boss and is found in lairs which are indicated both on the map and by golden doors. I suggest not going near him until level 15 ish. If you accidentally open a golden door, close it and run!

+2 votes   reply to comment
CaptainKickass May 27 2013, 8:56pm replied:

Ah thank you, I didn't notice the golden doors. I'll get back to stabbin' then!

+1 vote     reply to comment
TheIndieForge Creator
TheIndieForge May 28 2013, 2:39am replied:

The golden doors don't seem to be that noticeable if you don't know they exist. I think I'll retexture them so they stand out more. Happy playing!

+1 vote   reply to comment
intergang May 26 2013, 3:33am says:

OK, I've had a chance to really sit down with Claustrophobia. I really am rather enjoying the game, but there are a few bugs, issues and suggestions I have for you.

1. No keyboard movement control? I could go on and on about this, but I’m sure you get the point. I was rather disappointed not to see this feature. (Also, shortcut keys not working for me.)

2. Often, my character will move right back to a place I started from! Yet all those movements count as turns. This is extremely annoying and has got me killed a few times. Seems to happen most often around objects like book shelves, candelabras, ETC.

3. No name bug? For some reason now my characters have no starting name and sometime I have to hit start game a few times, before it actually starts the game.

4. More head/hair types please XD. The ones that are there are cool, but maybe some hats, or even a way to draw your own head X3?

5. Options in game. Please include the game options to be accessible inside the game. I would really enjoy the ability to change my sound controls or switch to fullscreen after starting a game. I know I can just exit to the menu, but that is rather cumbersome.

6. Post Mortem. Could we please get a post mortem feature, with previous scores, deaths, and all that jazz? Possibly with ability to compare on a leaderboard?

7. Non hostiles. It would be rather enjoyable to see some non-hostile creatures around. Not every rat say for instance, should be blood thirsty.

+2 votes     reply to comment
TheIndieForge Creator
TheIndieForge May 27 2013, 10:00am replied:


1. Working on it! Keyboard controls are somewhat implemented at the moment: WSAD character movement exists, as does the numpad arrow keys. Both of these control schemes are work in progress, but they are there in temporary forms.
2. I've never heard of that, I can only think that there's some odd input bug somewhere where a click is being registered twice and sending you to the tile your mouse is over. You can cancel all path finding by pressing R.
3. Is that happening after you enter a name on the character creation screen? What version are you running?
4. Working on it again! I don't think there'll ever be a draw your own style though I'm afraid.
5. You can! Mouse over to the left hand side of the screen, and there's the options window! Alternatively, 'O'.
6. The Leaderboard is already a feature! Do you have version, or am I missing what you are asking for?
7. I agree, that would be a good idea. I'll consider that as part of the new enemy engine which is in progress.


+1 vote   reply to comment
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Claustrophobia: The Downward Struggle
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Released Oct 2012
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Jan 19 2013, 10:43am by WiseCold

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