Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

Report RSS Alpha v0.1 Released!

Information regarding the release of Claustrophobia: The Downward Struggle Alpha v0.1

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Claustrophobia: The Downward Struggle Alpha v0.1 is now live!

Desura Digital Distribution
Buy now if you wish to both buy into the early alpha, and support the game's future development! And if you do, I thank you greatly in advance.


  • Left Click: Move
  • Right Click: Interact / Attack
  • Tab: Skill Tree
  • Q,W,E,R,T,Y: Skill Keys (Press in Skill Tree to assign)
  • Shift + Right Click: Sell (In Shop)
  • Shift + Right Click: Pick up (From Floor)
  • Esc: Pause Menu

The alpha includes (despite what I said in the last update):

  • Fully randomly generated content for the whole first level
  • 10 enemy types
  • Randomly generated gear and gear progression
  • Visual Equipment
  • Full Strength and Agility Skill Trees
  • No Level Cap

From this point on, all game content will be added in the form of (hopefully) monthly Major Patches, and smaller, more regular Minor Patches, until all the planned content is added. This includes:

  • 50+ Enemy types
  • 5 Dungeon levels
  • 10 bosses
  • Intelligence Skill Tree
  • Visual Character Customization
  • Difficulty and Spawning Controls

Of course, I would like majority of the new features to be suggested by you, the players. So whatever criticism or ideas you have for the game, please, send my way, either on the Forums, or by email to

Happy Playing!
(and please try not to break it, it's delicate)


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