Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, multiple characters, multiple difficulties and quests, Claustrophobia is a love letter to traditional RPG rougelikes. Features: *Expansive Random Dungeon Generation *Clean Integrated Interface *Hundreds of gear, enemies, and skills *Visual Equipment System *Massive amounts of Customization *Slick Combat System *Multiple difficulties *Massive Replay Value
Information regarding the release of Claustrophobia: The Downward Struggle Alpha v0.1
Posted by TheIndieForge on Jan 2nd, 2013
Claustrophobia: The Downward Struggle Alpha v0.1 is now live!
The alpha includes (despite what I said in the last update):
From this point on, all game content will be added in the form of (hopefully) monthly Major Patches, and smaller, more regular Minor Patches, until all the planned content is added. This includes:
Of course, I would like majority of the new features to be suggested by you, the players. So whatever criticism or ideas you have for the game, please, send my way, either on the Forums, or by email to email@example.com
(and please try not to break it, it's delicate)