Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
Next update on the progress of the Skill Tree, and announcement of the "release date".
Posted by TheIndieForge on Nov 29th, 2012
Hey guys. Since posting the Skill tree design a week or so back, I have begun the massive task of creating, testing, and balancing all of the skills. Since there happen to be a fair few skills planned for the game, this process is taking quite a while. So, after a week and a bit of work, I present, the Strength Tree!
And that is pretty much everything I've been working on. Every skill there is fully functional, and quite a few of them actually change your style of play rather than just giving you new abilities.
You should know now that the planned release date of the paid Alpha is 20th December. Make a note, and a quiet prayer that I make that deadline.
And with that, I return to skill coding. To the Agility Tree!