Clastle is a puzzle platformer in which game play revolves around working your way through and around various confrontations (traps, vines, fire, etc). Evasive maneuvers will be necessary to get through each level, and eventual victory.
Various levels from Clastle.
I like your work. The lighting is great and the modeling just right for games. Not to high poly not too low poly.
Your textures look really good too, but I wonder if there is a way apply them on the models better. Maybe using projected textures?