Claiming Xodius is 2D action-rpg set in a parallel universe. The game has a minimalist story with a primary emphasis on exploring the world, fighting monsters and building a party. This old-school game features real time combat, classic RPG elements, many items to collect and create, and much more.

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Rebuilding the map editor for Claiming Xodius to make it more user friendly. When the full game is released, you will be able to make maps, quests, and events, and import them into your game, or share them with others

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The Claiming Xodius map editor. Made because it would be difficult to build oblique maps using the built in Game Maker room editor. Note that the editor is a separate program from the game... but still made using game maker.

The Map editor saves all the maps as individual files and the game reads in the files to build maps. Other data generated by the editor is also written to files. The plan is to have the editor export all the files as a single zip file. The zip file will be placed in a designated directory made by the game (similar to the way minecraft mods are added). Then, in game, the player will be able to travel to the imported worlds... That is, if you've obtained Xodius

The Claiming Xodius game world was constructed using this editor

Claiming Xodius EditorClaiming Xodius EditorClaiming Xodius Editor

However, It currently isn't a very user friendly tool. So I'm in the process of redesigning the editor so that it is more intuitive and more flexible. It was previously lacking in some key feature; The ability to delete areas and maps has just been added.. and an undo function is on the way.

Map Editor Features

The Editor is used to place
-over 100 prefab objects
- Transfer objects (to traverse between maps)
- Spawn Points
- NPCs
- Bosses
- Chests
- Shops
- Text objects
- Music
- Map Effects (weather, inside, dark, etc.)
- AEvents (used to activate events made with the event editor. which is super flexible and will be shared later)

The map editor is used to control the levels of spawned characters and monsters. Users will also be able to import a worldmap image and designate where in the world their maps are located.

Ideas for possible Editor features include
- adding custom prefab objects
- adding custom tiles and blocks
- monster editor to add new monsters and edit their settings
- appearance
- stats
- moves
- drops
- etc.
- import maps from files
- import projects from zip
- add your own music
- map rotation

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