Strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known!
MultiPlayerMod makes many balance changes including updated Racial bonuses for all 41 Leaders. (Brave New World required)
Civilization V MultiPlayerMod
41 Leaders: Balanced.
Beliefs: Added and Balanced.
Map New: Communitas.
Natural Wonders: Balanced yields and doubled spawn rate.
Starting Unit SuperSettler: Replaces starting settler only, has 10 movement. (Was 2 movement).
Starting Unit: Scout (Was warrior).
Tile Desert base yiels: Now 1 Production 1 Gold. (Was nothing).
Tile Tundra base yield: Now 1 Food 1 Production. (Was 1 Food).
Tile Snow base yield: Now 1 Gold 1 Science (Was nothing).
Tile Coast base yield: Now 2 Food (Was 1 Food).
Resource Crab base yield: Now +2 Gold. (Was +2 Food +1 Gold).
Resource Whales base yield: Now +2 Gold. (Was +1 Food +2 Gold).
Resource Pearls base yield: Now +2 Gold. (Was +1 Food +2 Gold).
Building Lighthouse: Now +1 Food on Water Tiles. (Moved to Technology "Navigation").
Building Harbor: Added +1 Food on Fishing Boats. (Moved to Technology "Optics").
Building Seaport: Added +1 Production on Fishing Boats. (Moved to Technology "Astronomy").
Building Corral: New, provides +2 Horses in city.
Building Foundry: New, provides +2 Iron in city.
Building Deep Mine: New, provides +2 Coal in city.
Building Biofuel Refinery: New, provides +2 Oil in city.
Building Enrichment Facility: New, provides +2 Uranium in city.
Wonder Great Lighthouse: Added +1 Production on Fishing Boats. (Moved to Technology "Navigation").
Wonder Colossus: Added +1 Gold on Fishing Boats. (Moved to Technology "Compass").
Improvement Lumber Mill: Now available on Jungle Tiles.
Improvement Farm: Now available on Tundra Tiles.
Improvement Farm: Now available on Snow Tiles.