Focusing on the time periods after the invention of gunpowder. It will deliver 12 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community. Civ IV: Beyond the Sword will also include ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.

Report abuse The Ancient Mediterranean v1.951
Filename
TAM_v1.951.exe
Type
Full Version
Uploader
Thamis
Date
Aug 3rd, 2006
Size
13.32mb (13,965,399 bytes)
Downloads
93 (1 today)
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Description

- Garden, Tavern allow 1 Artist - Light Cav gets bonus vs Archers - Remove SKI promotion from Heavy - Add SKI promotion Archers - Sapper Ntl Unit (1), 35% bombard dmg? - Ram more 20% bombard dmg - Siege Tower Heal 1+2 - Reduce Late Game Wonder Cost - Forum also -10% distance maintenance - Siege gets Barrage 1 promottion - Sappers do more Collateral DMG, National Unit (1) - Sappers are invisible - Explorers can do CounterSpy to detect Sappers - Heroes no longer give Golden Age - Heroes gain XP faster, the later the hero comes, the quicker the XP - Fixed Vineyard & Caravan House Gold Yield - Plutocracy: +20% gold from commerce - Changed Barbarian city names - Fixed various text bugs - Fixed all Tech Quotes - Checked and modified all mounted units to have UNITAI_PILLAGE - Horseback Riding now gives +1 Road Movement - Road Building now gives +2 Road Movement (instead of +4) - Horseman has +1 Visibility Range - Map modifications, such as removing floodplains in grassland, etc? - Removed Charcoal...


- Garden, Tavern allow 1 Artist
- Light Cav gets bonus vs Archers
- Remove SKI promotion from Heavy
- Add SKI promotion Archers
- Sapper Ntl Unit (1), 35% bombard dmg?
- Ram more 20% bombard dmg
- Siege Tower Heal 1+2
- Reduce Late Game Wonder Cost
- Forum also -10% distance maintenance
- Siege gets Barrage 1 promottion
- Sappers do more Collateral DMG, National Unit (1)
- Sappers are invisible
- Explorers can do CounterSpy to detect Sappers
- Heroes no longer give Golden Age
- Heroes gain XP faster, the later the hero comes, the quicker the XP
- Fixed Vineyard & Caravan House Gold Yield
- Plutocracy: +20% gold from commerce
- Changed Barbarian city names
- Fixed various text bugs
- Fixed all Tech Quotes
- Checked and modified all mounted units to have UNITAI_PILLAGE
- Horseback Riding now gives +1 Road Movement
- Road Building now gives +2 Road Movement (instead of +4)
- Horseman has +1 Visibility Range
- Map modifications, such as removing floodplains in grassland, etc?
- Removed Charcoal from map and XMLs
- Updated peltast graphic, this one supposedly doesn?t cause crashes
- Removed Commando from Legionary & Scipio
- All-new tech and wonder icons (by Laurino)
- All merchant vessels use Phoenician Merchant GFX
- Abybel of Tyre has his own GF- (pretty nifty)
- Copper Working requires Tools AND Pottery
- Reduced War Weariness, especially if your side is winning
- Increased the visual appearance of cities, they grow larger
- Modified several maps
- Ships can cross into enemy territory
- Greek Bireme gets free combat 1 promotion
- Reduced distance maintenance
- Barbarians should also spawn Biremes in the water, but half as many per tile as with land units
- Barbarian cities are more likely to spawn
- Barbarian cities have more defenders
- AI bonus units are slightly reduced at the high difficulty levels
- Caravans now 5 hammers = 1 gold, 4 hammers = 1 culture
- Modified Huge Map for Carthage, Nubia and Egypt.
- Added Land of the Bow flag decal for Nubia.
- Fixed various Text errors.
- Increased AI aggression toward other AI players - more wars.
- Applied different AI personalities to each leader.
- Fixed ?power? rating of units so the AI has a better understanding of who is stronger or weaker.
- Decreased unit maintenance costs for AI at all difficulty levels to offset increased overall maintenance (hopefully temporary).
- Javelineers now get +75% vs HVY and +100% vs CAV.
- Modified City Upkeep: Now city size is more important than before, number of cities less important.
- Added new process: Caravans. Gives some gold in the early game.
- New map: TAM Fertile Crescent Huge (Mycenae, Kolchis, Media, Babylon, Sarmatia, Nubia, Phoenicia, Hittites, Minoans)
- New map: TAM Mediterranean Huge (Babylon, Carthago, Egypt, Gaul, Germanic Tribes, Dacia, Hittites, Iberia, Persia, Kolchis, Lydia, Mycenae, Phoenicia, Rome, Scythia, Media, Britons, Nubia)
- New civilization: Tartessia
- Added Heroes: Unique Unit, National Unit (1 allowed), all Medic Promotions (more to come!)
- Added three new civ traits: Seafaring, Productive, Agricultural (refer to Pedia for details)
- Added six new combat civ traits: Marksmanship, Skirmisher, Raider, Tactician, Saddleback, Imperialist
- Reshuffled Civ traits. ?Barbarians? have 1 normal trait and 1 combat trait. Empires have 2 normal traits and 1 combat trait
- Fixed Carthage?s Hadrumentum Bug
- Fixed text errors in non-English versions by removing support for RU, JP, and CN language.
- Horseman now uses Mounted Warrior with Spear gfx
- Light Cavalry now uses Companion Cavalry gfx
- Ionian Cavalry now uses Great General / Alexander gfx
- Persian Medium Cavalry now uses Arabian Cavalry gfx
- Mountain Rider now uses Keshik gfx
- Horse Archer now uses Archer on Horse gfx
- Heavy Horse Archer now uses Horse Archer gfx
- Minoan Composite Archer now uses Archer Phalanx gfx
- Fixed formations of Three-Man-Chariot, Horseman, Fire Catapult
- Added Minos LH, changed Taharqa & Hatshepsut LH
- Increased cultural defense boni for cities
- Steel Smithy promotion now comes with Timber + Iron

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The Ancient Mediterranean v1.951
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Civilization IV: Beyond the Sword
Platforms
Windows, Mac
Developer
Firaxis Games
Publisher
2K Games
Engine
Gamebryo
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Official Page
2kgames.com
Release Date
Released Jul 18, 2007
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MD5 Hash
82aad692aa9192e9b1ac25a5463e5b51
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