Focusing on the time periods after the invention of gunpowder. It will deliver 12 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community. Civ IV: Beyond the Sword will also include ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.

Report abuse Ancient Mediterranean v1.9
Filename
TAM_v1.9.exe
Type
Full Version
Uploader
Thamis
Date
Jun 22nd, 2006
Size
11.19mb (11,735,881 bytes)
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Description

- CIVIC: Barbarism: changed to low upkeep - CIVIC: Path of the Mystics: changed to low upkeep - CIVIC: City States: changed to medium upkeep - CIVIC: Hereditary Rule: changed to low upkeep - CIVIC: Forum: High Upkeep, +100% Birth Rate (no extra upkeep cost per military unit) - CIVIC: Plutocracy: No extra upkeep cost per military unit - CIVIC: Organized Religion: Gives +5% culture per turn in city with state religion - TERRAIN: Oasis: +1 health in nearby city - TERRAIN: Flood Plains: -0.25 health - TERRAIN: Coast no longer gives +10% defense - UNIT: Renamed Lydian Light Cavalry to Ionian Cavalry - UNIT: Renamed Elite Light Cavalry to Mountain Rider (Str 6, 1 FS, +40% vs Medium Units, 40% withdraw chance) - UNIT: Renamed: Fierce Horse Archer to Steppe Rider, Fierce Heavy Horse Archer to Steppe Marauder - UNIT: Steppe Rider = Horse Archer + 1 FS chance + free Blitz promotion - UNIT: Steppe Marauder = Heavy Horse Archer + 1 FS chance + free Blitz promotion - UNIT: Horseman, Light Cavalry,...


- CIVIC: Barbarism: changed to low upkeep
- CIVIC: Path of the Mystics: changed to low upkeep
- CIVIC: City States: changed to medium upkeep
- CIVIC: Hereditary Rule: changed to low upkeep
- CIVIC: Forum: High Upkeep, +100% Birth Rate (no extra upkeep cost per military unit)
- CIVIC: Plutocracy: No extra upkeep cost per military unit
- CIVIC: Organized Religion: Gives +5% culture per turn in city with state religion

- TERRAIN: Oasis: +1 health in nearby city
- TERRAIN: Flood Plains: -0.25 health
- TERRAIN: Coast no longer gives +10% defense

- UNIT: Renamed Lydian Light Cavalry to Ionian Cavalry
- UNIT: Renamed Elite Light Cavalry to Mountain Rider (Str 6, 1 FS, +40% vs Medium Units, 40% withdraw chance)
- UNIT: Renamed: Fierce Horse Archer to Steppe Rider, Fierce Heavy Horse Archer to Steppe Marauder
- UNIT: Steppe Rider = Horse Archer + 1 FS chance + free Blitz promotion
- UNIT: Steppe Marauder = Heavy Horse Archer + 1 FS chance + free Blitz promotion
- UNIT: Horseman, Light Cavalry, Heavy Cavalry: +35% vs Medium Units
- UNIT: Mounted Javelineer: +35% vs Heavy Units
- UNIT: Chariot, Horseman, Light Cavalry, Heavy Cavalry: +50% vs siege units
- UNIT: Hittite Iron Swordsman: changed to +40% city attack
- UNIT: Persian Immortal: changed to +25% city attack
- UNIT: City bombard damage rate for all siege weapons increased by +10%
- UNIT: Catapult: Reduced strength to 3, 80% withdrawal chance, max collateral dmg 10% of unit strength
- UNIT: Fire Catapult: Reduced strength to 4, 80% withdrawal chance, max collateral dmg 20% of unit strength
- UNIT: Archer, Composite Archer, Bowman: 35% withdraw chance,no hills defense bonus, increased collateral dmg to max 4 units, max collateral dmg 15% of unit str, reduced all strengths by 1
- UNIT: Phoenician Merchant now available with Exploration
- UNIT: All Merchant-type ships have had their gold output adjusted (now distance is more important)
- UNIT: Various graphics changes
- UNIT: Kambsor, Libyan Mercenary, Immortal, Ionian Hoplite, Hoplite can all upgrade to Pikeman as well

- BUILDING: Alchemist: -1 health, +25% science, allows 1 scientist, double production speed with Tin
- BUILDING: (School) Academy: +10% science, +1 culture, allows 1 scientist
- BUILDING: Observatory: +15% science, allows nothing else
- BUILDING: Library: +15% science, +2 culture, allows 1 scientist
- BUILDING: Caravan House: +40% trade route yield, +1 happy from spices, incense, dye, allows 2 merchants
- BUILDING: Grocer: +10% gold, +1 health from olives, fruit, wine, allows nothing else
- BUILDING: Market: +20% gold, +1 happy from ivory, gold, fur, opium, amber
- BUILDING: Cemetary: +1 health, +1 culture, allows nothing else
- BUILDING: Christian Temple renamed to ?Church?, spreads Christianity
- BUILDING: Christian Cathedral renamed to ?Cathedral?, spreads Christianity, double production speed with Marble
- BUILDING: (Mesopotamian Temple) Ziggurat renamed to ?Temple of An?
- BUILDING: Mesopotamian Cathedral renamed to ?Ziggurat?, +2 culture, double production speed with Clay
- BUILDING: Druidic Temple renamed to ?Monolith?
- BUILDING: Druidic Cathedral renamed to ?Henge?, +1 unit xp, double production speed with Stone
- BUILDING: Egyptian Temple renamed to ?Temple of Horus?
- BUILDING: Egyptian Cathedral renamed to ?Temple of Amun-Ra?, +1 science, double production speed with Gold
- BUILDING: Greek Temple renamed to ?Temple of Apollo?
- BUILDING: Greek Cathedral renamed to ?Temple of Zeus?, +2 hammers, double production speed with Silver
- BUILDING: Jewish Cathedral renamed to ?Synagogue?, +1 gold, double production speed with Gems
- BUILDING: Zoroastrian Temple -> rename to ?Shrine to Ahura Mazdah?
- BUILDING: Zoroastrian Chathedral renamed to ?Temple of Fire?, allows 2 scientists, double production speed with Incense
- BUILDING: Well: reduced cost to 20
- BUILDING: Smithy: -2 health, allows 2 engineers, made more important to the AI
- BUILDING: Aqueduct: double production speed with Stone
- BUILDING: Hospital: double production speed with Flax
- BUILDING: (Work Camp) Slave Market: -1 happy, +1 gold, +2 free citizens
- BUILDING: Harbor: +2 XP to naval units
- BUILDING: Garden: +1 happy, +1 health, double production speed with Flax
- BUILDING: Monastaries removed, all ?Cathedrals? require appropriate state religion

- WONDER: Palace: Gives 6 commerce (not 8)
- WONDER: The Oracle renamed to ?The Oracle at Delphi?
- WONDER: The Great Ziggurat renamed to ?The Tower of Babel?, double production speed with Clay
- WONDER: The Great Library renamed to ?The Library of Alexandria?
- WONDER: The Pyramids renamed to ?The Pyramids of Giza?, double production speed with Stone
- WONDER: The Temple of Artemis: double production speed with Marble
- WONDER: Plato?s Academy: requires (School) Academy
- WONDER: The Hanging Gardens: double production speed with Clay
- WONDER: Mesopotamian Shrine renamed to ?High Temple of Fire?
- WONDER: Druidic Shrine renamed to ?Great Henge?
- WONDER: Egyptian Shrine renamed to

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Ancient Mediterranean v1.9
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Civilization IV: Beyond the Sword
Platforms
Windows, Mac
Developer
Firaxis Games
Publisher
2K Games
Engine
Gamebryo
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Official Page
2kgames.com
Release Date
Released Jul 18, 2007
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MD5 Hash
8bf8d941fce6b6ee6be66423bc209380
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