City-Z is a 2D open-world zombie survival "simulator", with certain RPG elements as well. The government has quarantined the city after discovering an outbreak of a horrible virus. You will be able to select a character and play through the story, killing zombies, looting houses and collecting weapons, or play other non-story gamemodes. My plan is adding as much content to this game that I can think of. This includes zombies, weapons and items and so on...

Post news Report RSS 0.1.1 - Shell Ejection, Bugfixes and Beta.

Gotten quite a bit of work done that I wanted to share with you. Shell ejection, bugfixes and beta information.

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The previous couple of days I've had very fun working on the game and it's coming along well.
And I wanted to share with you some of the things I've been doing.

Shell Ejection:
Although this is a 2D game I still wanted to add some realism features to it,
so I fixed the shell ejection to work more properly. I've also added shells for each caliber.
So if you're firing a 12-Gauge shotgun you will get this shell ejection:

Beta Information:
This is also something I want to bring up.
Right now the game is far enough into development that it is almost ready to be publicly tested.
The beta will be in a non-campaign/story related gamemode since that is far from completion.
All of the weapons, items and zombies will be available to use and kill, though.
I'm not exactly sure when I will go public with the beta, but maybe this or next week.

The changelog (0.1.1):

  • Re-did the weapon loading system.
  • Re-did the enemy loading system.
  • Updated the shell ejection. More shells added.
  • Calibers for the guns added. *Realism lol*
  • More zombies added.
  • More weapons added.
  • More tiles added.
  • Added bullet camera.
  • Fixed some annoying bugs.
  • More stuff that I forgot to write down. Stupid me.
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