CotS Logo Light indiedb mage


City of the Shroud is a tactical RPG with a twist - battles take place in a real-time, combo-based combat system where you unleash special moves, build powerful combos, and outmaneuver your opponent.

Get ready to join the live, player-driven story as it unfolds in a sprawling world, where bitter rivalries battle for control of a city descending into civil war. As you play, your choices, and the choices of every player, will create a living world of shifting alliances as you race to uncover the truth before it's too late.

Test out the gameplay prototype on itch.io, and pre-order on BackerKit to get a Steam key with access to development builds!


FEATURES

  • Real-time, combo-based battle system: think on your feet and chain together your attacks to defeat your opponents
  • The story is a living episodic campaign: every player's actions impact how the story unfolds for the entire community.
  • 4 episodes: each episode is crafted based on the cumulative influence of every player's choices and actions from the previous episodes.
  • Written by multiple chart-topping independent author Moira Katson, author of The Light & Shadow Trilogy as well as other stories and novels
  • Online PVP multiplayer
  • Deep combo and stat system lets you customize your character to suit your playstyle
  • Mod support: customize the appearance of your units in battle
  • A distinctive world, beautifully realized in 2D and 3D

City of the Shroud™ was Greenlit by the community on Steam in just 3 weeks, and Kickstarted in 9 days! Thank you everyone for your support!

Sign up for our newsletter at www.abyssalarts.com to get the latest updates!


Please check out our website and forums, like us on Facebook, and get a hold of us on Twitter! Let us know what you think!


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We’ve been hard at work getting City of the Shroud’s UI hooked up and looking good. There is still some polishing to be done, but we’re really proud of the results!

First, here is our new team menu UI in action:

I’ll go into more detail below, but before that, I’d like to show you our new-and-improved City Map:

What’s new here? First, the structure of the map means that it is far more screen ratio independent than it was before, so those of you with 16:10 screens (i.e., Mac laptops) will see improvements on that front.

The more obvious difference is that big old chart on the right: the Balance of Power. As you play through each chapter of CotS, the balance of power between factions will change, and that chart will show you the state of affairs at any given moment.

You’ll be able to see who you’re allied with as well as how powerful each faction is relative to the others for the current chapter (I put the Hat Merchant in the affiliated leader slot because I think he’s hilarious - not an option in the final game!).

As people play through the live chapter, those bars will fluctuate based on players’ choices until we lock the chapter’s balance of power in order to start writing the next one. Once the balance of power for a chapter is locked, the bars will show the final balance of power for that chapter until the next chapter is released. Once you start the next chapter, they’ll be moving again until we lock that one to write the next one, and so on. If you get your influence in early, who knows - your impact may end up influencing other players :)

We’ve also streamlined the experience by stripping out what we had originally called the “Main Menu” because we decided that the City Map could act as your hub - it’s how you interface with Iskendrun in the campaign, and by moving some functionality around, you can now go from the “Start” menu straight to the campaign screen with no features or accessibility lost.

The other UI element we’ve been working on is the team management menu - the screen where you’ll set up your party, equip your Link Gems, configure your stats, and even equip different skins/mod items.

You saw it in GIF form above, so let’s break it down here, screen-by-screen:

The Overview panel shows your current team setup - the class, visual appearance, equipped Link Gems, name, and movement and attack ranges of each of your units.

Clicking on a character takes you to their Moves panel:

Here, you can review and equip the Link Gems you’ve acquired, read their descriptions, and try out how the Link Gems you’ve chosen string together using the Try! Button. There are shortcuts for the other panels, as well as the option to switch the currently selected character (and even their class) too.

Next up is the Stats screen:

On this screen, you can see your full Stat Gem inventory, as well as the grid where you equip those gems for the selected unit’s current class. Descriptions of each stat are found below the grid, and the box in between the two explains either the selected gem or stat, depending on which you have highlighted.

Stat Gems that are granting your unit a Perfect Fit Bonus glow with a thin, blue line around the edges - notice that the yellow Square is not glowing, as it’s sitting on a non-square-shaped slot (also, the thick, white glow shows which gem you have selected).

If you put a Stat Gem into a slot it isn’t meant for, you gain the ordinary bonus but not the Perfect Fit Bonus. So if you want just have to have an extra HP bonus in exchange for losing a Perfect Fit Bonus, you can make it happen! Customize your unit to fit your playstyle - want a high-HP Mage that can take a few smacks from a Brute? The choice is yours!

Finally, we have the Appearance menu:

This menu lets you equip any skins or mods you’ve acquired. Simply cycle through, and you can view all the available options for a given slot. If you like what you see, you’re done! Just leave the settings as-is and you’re all set. The next time you use that unit in battle, they’ll appear just as they do here.

It’s a pretty big upgrade from the old menus, so let us know what you think!

So what’s next? We’ve got a bit more polishing to do on the menus before they’re totally final, but now that we’ve got this major UI update in, we’re turning our attention to the next big event: implementing Chapter 1.

The main content for Chapter 1 is written, all the environment assets are complete, and all of the components necessary to bring it to life are more or less ready and hooked up. So what goes into implementation? Mainly, that means getting the game text into our quest database and connecting them all together (clear Quest X >> unlock Quest Y). We’ll be putting together our battle maps for Chapter 1 as we go along too.

Stay tuned!

Introducing the Defender and an Updated UI

Introducing the Defender and an Updated UI

News

Check out the latest class addition to City of the Shroud, a tactical fighting RPG with a living, community-driven story.

Introducing The Duelist, City of the Shroud's Latest Class

Introducing The Duelist, City of the Shroud's Latest Class

News

Introducing City of the Shroud's newest class, the Duelist. A martial arts cowboy assassin, the Duelist is fast, deadly, and highly customize-able. We...

New Gunner Abilities and Animations, Insomnia 58, and Pre-orders are Live!

New Gunner Abilities and Animations, Insomnia 58, and Pre-orders are Live!

News 4 comments

Check out City of the Shroud's latest animation and abilities, come meet/greet the team at Insomnia 58, and we are happy to announce that pre-orders are...

City of the Shroud Funded on Kickstarter in 9 Days!

City of the Shroud Funded on Kickstarter in 9 Days!

News 6 comments

City of the Shroud, the real-time, combo-based tactical RPG from Abyssal Arts, has been funded on Kickstarter 9 days after the launch of the campaign...

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City of the Shroud Demo (OSX)

City of the Shroud Demo (OSX)

Demo

Rezzed 2017 Demo for City of the Shroud on OSX. Please see www.abyssalarts.com for the latest information.

City of the Shroud Demo (WIN)

City of the Shroud Demo (WIN)

Demo

Rezzed 2017 Demo for City of the Shroud on Windows. Please see www.abyssalarts.com for the latest information.

City of the Shroud Demo 0.0.12 (OSX)

City of the Shroud Demo 0.0.12 (OSX)

Demo

Version 0.0.12 update for City of the Shroud for Mac. Please see www.abyssalarts.com for patch notes.

City of the Shroud Demo 0.0.12 (WIN)

City of the Shroud Demo 0.0.12 (WIN)

Demo

Version 0.0.12 update for City of the Shroud for Windows. Please see www.abyssalarts.com for patch notes.

City of the Shroud 0.0.11 (Kickstarter Ep 4; WIN)

City of the Shroud 0.0.11 (Kickstarter Ep 4; WIN)

Demo

Version 0.0.11 / Kickstarter-Exclusive Story episode #4 (and a boss battle) update for City of the Shroud for Windows. Adds controller support. Please...

City of the Shroud 0.0.11 (Kickstarter Ep 4; OSX)

City of the Shroud 0.0.11 (Kickstarter Ep 4; OSX)

Demo

Version 0.0.11 / Kickstarter-Exclusive Story episode #4 (and a boss battle) update for City of the Shroud for OS X. Adds controller support. Please see...

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City of the Shroud
Platforms
Windows, Mac
Developer & Publisher
Abyssal Arts
Engine
Unity
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Abyssalarts.com
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Fantasy
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Latest tweets from @shibusuke

Dog was begging so I got out my camera to photograph her. She walked away immediately. Works every time

4hours ago

Oh for T.co

5hours ago

Debugging SFX, debugging SFX, debugging SFX...

5hours ago

But will they track down Robin Sam from Denver, USA to find out why they're the lead quote on the packaging? Kickstarter.com

11hours ago

This, a million times over T.co

Oct 18 2017

Keep encountering disappointing setbacks and hurdles lately. Nothing crushing, but it'd be nice if the scales balanced at some point

Oct 17 2017

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