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City of the Shroud is a tactical RPG with a twist - battles take place in a real-time, combo-based combat system where you unleash special moves, build powerful combos, and outmaneuver your opponent.

Get ready to join the live, player-driven story as it unfolds in a sprawling world, where bitter rivalries battle for control of a city descending into civil war. As you play, your choices, and the choices of every player, will create a living world of shifting alliances as you race to uncover the truth before it's too late.

Test out the gameplay prototype on itch.io, and pre-order on BackerKit to get a Steam key with access to development builds!


FEATURES

  • Real-time, combo-based battle system: think on your feet and chain together your attacks to defeat your opponents
  • The story is a living episodic campaign: every player's actions impact how the story unfolds for the entire community.
  • 4 episodes: each episode is crafted based on the cumulative influence of every player's choices and actions from the previous episodes.
  • Written by multiple chart-topping independent author Moira Katson, author of The Light & Shadow Trilogy as well as other stories and novels
  • Online PVP multiplayer
  • Deep combo and stat system lets you customize your character to suit your playstyle
  • Mod support: customize the appearance of your units in battle
  • A distinctive world, beautifully realized in 2D and 3D

City of the Shroud™ was Greenlit by the community on Steam in just 3 weeks, and Kickstarted in 9 days! Thank you everyone for your support!

Sign up for our newsletter at www.abyssalarts.com to get the latest updates!


Please check out our website and forums, like us on Facebook, and get a hold of us on Twitter! Let us know what you think!


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Happy Halloween! We may not be a spooky game, but I wanted to pass out some treats regardless!

First, now that asset building is complete (yay!), we’re currently building out and polishing all of the levels for Chapter 1, then putting together their lighting and post-processing effects - all the nice bloom lighting and fancy camera features that make a game “pop.” This means laying out the tiles, then filling the maps with the buildings and props that’ve been building over the last year or so based on the setting for the battle that takes place there. Once that’s finished, we go in with lights and effects to make everything look especially nice.

We upgraded to Unity 5.5 a while back, giving us access to some nice effects as well as 4k resolution support, which the game takes to very well. To get a sense of how much things have changed, check out the evolution of one of our Docks maps (Azura’s turf) from when we did the Rezzed build compared to now:

Then:


Now (Click the images for the 4k version):

The UI is turned off so you can see more of the surroundings

The UI is turned off so you can see more of the surroundings.

Bit of a difference, right?

Of course, if we’re going to talk about Azura the Merchant Queen’s area, a dinky wooden pier with a fishing boat won’t suffice. The docks where the merchants operate need to be something a little more serious:

We also have areas that are set to different times of day, including the late afternoon, where twilight creates a soft glow as the lights begin to switch on across the city.

Additionally, we’re wrapping up our sound effect creation, so everything in the game is popping, smacking, and exploding in a big, satisfying way. It’s hard to show how much of a difference it makes, so I hope you’ll give it a try once we’re able to get a new version of the game into your hands. We still have a few bugs to iron out, but the next update will sound more alive than ever!

We have more we could show in terms of levels, artwork, etc., but at this point, I’m hoping to hold back so that there’s plenty to surprise you when the game releases. It’s a difficult balance, but since we’re an RPG, I’d like to err on the side of not revealing too much! That said, there is something major that we’re still holding onto, but that will have to wait for an upcoming update… muahaha...

Finalizing City of the Shroud's Menu UI

Finalizing City of the Shroud's Menu UI

News

We've been hard at working designing, building, and implementing City of the Shroud's team management UI. Here, we show off the visuals and explain how...

Introducing the Defender and an Updated UI

Introducing the Defender and an Updated UI

News

Check out the latest class addition to City of the Shroud, a tactical fighting RPG with a living, community-driven story.

Introducing The Duelist, City of the Shroud's Latest Class

Introducing The Duelist, City of the Shroud's Latest Class

News

Introducing City of the Shroud's newest class, the Duelist. A martial arts cowboy assassin, the Duelist is fast, deadly, and highly customize-able. We...

New Gunner Abilities and Animations, Insomnia 58, and Pre-orders are Live!

New Gunner Abilities and Animations, Insomnia 58, and Pre-orders are Live!

News 4 comments

Check out City of the Shroud's latest animation and abilities, come meet/greet the team at Insomnia 58, and we are happy to announce that pre-orders are...

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City of the Shroud Demo (OSX)

City of the Shroud Demo (OSX)

Demo

Rezzed 2017 Demo for City of the Shroud on OSX. Please see www.abyssalarts.com for the latest information.

City of the Shroud Demo (WIN)

City of the Shroud Demo (WIN)

Demo

Rezzed 2017 Demo for City of the Shroud on Windows. Please see www.abyssalarts.com for the latest information.

City of the Shroud Demo 0.0.12 (OSX)

City of the Shroud Demo 0.0.12 (OSX)

Demo

Version 0.0.12 update for City of the Shroud for Mac. Please see www.abyssalarts.com for patch notes.

City of the Shroud Demo 0.0.12 (WIN)

City of the Shroud Demo 0.0.12 (WIN)

Demo

Version 0.0.12 update for City of the Shroud for Windows. Please see www.abyssalarts.com for patch notes.

City of the Shroud 0.0.11 (Kickstarter Ep 4; WIN)

City of the Shroud 0.0.11 (Kickstarter Ep 4; WIN)

Demo

Version 0.0.11 / Kickstarter-Exclusive Story episode #4 (and a boss battle) update for City of the Shroud for Windows. Adds controller support. Please...

City of the Shroud 0.0.11 (Kickstarter Ep 4; OSX)

City of the Shroud 0.0.11 (Kickstarter Ep 4; OSX)

Demo

Version 0.0.11 / Kickstarter-Exclusive Story episode #4 (and a boss battle) update for City of the Shroud for OS X. Adds controller support. Please see...

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City of the Shroud
Platforms
Windows, Mac
Developer & Publisher
Abyssal Arts
Engine
Unity
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Abyssalarts.com
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Fantasy
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Latest tweets from @shibusuke

If CotS sells enough copies that I can start paying myself, I think the first thing I do is going to be buying a re… T.co

15hours ago

RT @ZenOfDesign: Hey, who wants to hear another monetization fuckup story? This one, in a roundabout way, sheds light on Patreon. (1)

15hours ago

RT @_kzr: Added transform snapping to TimeLineParticleControl example. Also refactored a lot. Github.com T.co

Dec 8 2017

T.co

Dec 8 2017

RT @YUMlHlKO: all the other aa games on the app store have the genre underneath the title but aai just has... miles edgeworth T.co

Dec 8 2017

Sometimes it’s nice to live in a semi rural area T.co

Dec 8 2017

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