Servers are Live!

Hey everyone,

While this entire news post is a ploy to keep you reading and not playing the game so we can get a head start on you all, we do have a few things we’d like to tell you.

WELCOME!!! To the new Beta, this is the moment we’ve been working towards and you’ve been waiting for for quite a while now. The servers are open and available here for you to play and test on:

Go to this link to register or go to and log in with your email!

Quite a few of us devs as well as the CM’s are already in-game, if you have any questions or need help, talk to someone with a “DEV” or “GM” logo above their head. Don’t hesitate to ask someone with a “DEV” icon to help you with a dungeon or something like that, if they have time they’ll be happy to do so!

If you’d like to know more about the changes made in this version, please read this post, it explains most of what has changed. We’re also working together with R2Games to make a VERY aggressive content release schedule possible that will make a lot of new content available to play and test over the coming weeks and months. And when we say aggressive we mean it:

  • New Level Cap: 32
  • New Races: Draug & Riven
  • New Content: The Vault, The Broken Stair, 20+ New Quests, 20+ New Dungeons, Armor & Weapons, Monsters & Bosses, Paragon Mode
  • New Systems: VIP System, Company System (Guilds)
  • New Events: PvP Tournament, Siege of the Spire (MOBA)
  • Other: Bug Fixes, Balance Tweaking, Content Updates, Rendering Performance Improvements, Energy Tweaks

All this will be available within a few weeks after launch, we’ll give you a more precise date when we’re closer to actually releasing it, but as you can see there’s a lot to look forward to.

And as always, this is still a Beta! We’d love to hear your feedback in the forums and in the feedback system available via the info-bar under the games’ window.

Thank you for reading and we’re looking forward to seeing you in-game!


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FemGab!! Ohhhh..Goblin PAX Pens
Blog RSS Feed Report abuse Latest News: A Con Crew's Journey: PAX East & GDC

0 comments by CoS_Ethan on Apr 26th, 2013

This is a repost from City of Steam Dev Journals

Before we talk about anything else, our hearts go out to everyone in Boston. We were in the city only a few weeks before the attack and what happened there is terrible. Stay strong over there.

“YOU’RE LATE!” Yes indeed we are, but we have some very good reasons: 

  1. We’re all very busy working on something you might find quite interesting (coming soon™)
  2. We wanted to release the video you see above alongside the article, or the other way around, whatever you find more important. 
  3. We get it, we suck, no really, we do. This is probably where you’re wondering why we haven’t announced a release date… well shhh… that’s coming soon, really soon.

Cons are a weird affair, while there you're basically part salesman, part busy bee and part wreck because of the really long hours (and jetlag!). PAX East and GDC San Francisco being back-to-back didn't really help either, but that didn't stop our Con Crew in the slightest... or did it?

When everyone arrived at the Boston Convention center, they quickly started setting up the booth. Some things we brought with us, others came in separately by courier (yes, it was a nail-biting experience...). We started by hanging up posters, putting furniture in place, unpacking swag, setting up the PC's and installing the sound syst... wait, where's the AMP? Fine! We had to buy another AMP since, by our last check, it ended up somewhere in Kentucky for some odd reason... The next day we were there bright and early as con-goers were coming in bringing the wave of craziness (awesomeness) that always accompanies them. Being well rested doesn't make you immune, but a heck of a lot more resistant to the PAX flu. As you might've heard here, Gab's voice was shot after talking as much as he did over the three days, but don't worry, with some hermit-mode upon return he is back to normal! The group losing their voices wasn't that strange though as the amount of fans, press and general con-goers that came by our booth was almost staggering. They were so busy that none of the fantastic four manning the booth actually saw anything on the show floor, although that's quite normal... we would've loved to hear more about Divekick at the office!

We also made some new friends, Dinosaur Games, developers of MechKnight were awesome as we swapped stories and booth setting-up supplies. At the end of PAX we donated our huge speakers in the name of better gaming at their office!

After PAX, came GDC San Francisco, this was a two man job, so both Cherith and Brian were left out. Gab and Andrew were left to their own devices and for a day they were able to enjoy the San Francisco area, go to the pier, take a boat trip under the infamous Golden Gate bridge and take some really dumb photos (Andrew is apparently really good at making those, who would’ve thought!).

After a day of messing about it was back to work, doing previews, and of course "making contacts" (pictured below), it's a hard life but someone has to do it. All in all, we met up with some great press, made a lot of new interesting contacts, made some new developer friends and had a great time. Now if we could only stop them from prancing around with those party invite bracelets and exhibitor badges, that'd be greeaattt.

Shhh…it’s a party! (Guess which one?)

Before we say goodbye, we'd like to thank a few people. First off R2Games, they financed this whole circus so without them this would not have happened. We'd also like to thank Cherith, she did a fantastic job at the booth telling the con-goers about the game and just being generally incredibly helpful. Stan the PAX "enforcer", he went above and beyond helping us set up the booth, fetching us stuff in a pinch and just being there when we needed him<3. Ethan, without him this all would've gone to you-know-what! He helped plan the booth, shipped over items, set up some of the appointments and got the equipment there (the AMP wasn't his fault!), fantastic indeed! I guess we can mention Sam for cutting together all our great times.

From left to right: Gab, Andrew, Brian and Cherith!

We will have missed someone here, but thanks to everyone who helped us prepare, set up, run the booths, came by, check us out and wrote about us. You’re all wonderful, wonderful people.

We can’t wait for the next opportunity to meet all of you in person!

Next time we’ll get Gab to wear that dress and hair again… mouhahah.

Check out our previous Dev Journal about The Wilderness!

Discuss PAX & GDC craziness on the forums

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City of Steam Game Music

City of Steam Game Music

Dec 23, 2011 Music 2 comments

Some City of Steam music composed by David Lindsay, who also is the lead designer of the game. Go to official City of Steam website to get more to listen...

City of Steam Videos

City of Steam Videos

Dec 22, 2011 Movies 0 comments

Three scene videos of Deepholm, Ebonwax Central and Gardenworks respectively.

Wallpapers of City of Steam

Wallpapers of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Splendid 1024x768 wallpapers from City of Steam, shadows of evils or lights of justice? Visit City of Steam official site to find more.

Screenshots of City of Steam

Screenshots of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Some cool screenshots that you don't want to miss. Go to City of Steam official website to find more.

City of Steam Banners and Icons

City of Steam Banners and Icons

Dec 22, 2011 Wallpapers 0 comments

Take a look at the cool banners and icons we provided, ready to smell steampunk.

Post comment Comments  (10 - 20 of 117)
Piemanlives Dec 1 2012, 1:46am says:

I want a blunder Buss, the things are pretty awesome.

+2 votes     reply to comment
CoS_Ethan Dec 4 2012, 8:32pm replied:

haha, still have some time!!:P

+3 votes     reply to comment
dCepT Oct 18 2012, 1:13pm says:

Hey guys! Just wanted to drop by and say that it's awesome that you keep the pressure on with the updates! It's fun to watch the progress! I love me some steampunk, so I'm always keeping an eye out when you guys post stuff! Keep up the good work!

+2 votes     reply to comment
CoS_Ethan Oct 25 2012, 11:33pm replied:

Thanks! We've been working hard to get the CBT ready and now we're pretty close to it. Be sure to keep an eye on our website, we'll be rolling out updates shortly.

+2 votes     reply to comment
Alpha473 Oct 17 2012, 11:15am says:

Very promising, I'm new to this one, when I may find info on the overall plot?

+2 votes     reply to comment
CoS_Ethan Oct 25 2012, 10:36pm replied:

Hey, thanks for the compliment, you can see more background of the game under World section on our website. Link here:

+2 votes     reply to comment
Threvlin Oct 8 2012, 3:13pm says:

I was finally watching the WTF is of this game when Gargoyles (more specifically Goliath) was mentioned. I am now sold on this game, when can I throw money at it?

+2 votes     reply to comment
CoS_Ethan Oct 8 2012, 10:00pm replied:

Sweet, thanks for the support. We've wrapped up Alpha Collaborator Packs several days ago, Beta Packs will be coming out late October. But you could always help the development of this game through Paypal donations, etc. We also have a player-driven community, feel free to drop by on and join any discussions there.

+2 votes     reply to comment
Piemanlives Oct 6 2012, 1:00pm says:

it's all right, we have Gratuitous amounts of FREE TO PLAY!

+2 votes     reply to comment
ChrisHateZ Oct 6 2012, 12:16pm replied:

Well I'm glad to hear you're at least considering it. I personally highly dislike playing games in my browser (small flash games are fine though) and avoid bigger browser games in general. I don't know about CoS as i haven't tried it (due to fact it's browser game) but some browser games used to install files (game files?) all over my PC which got me quite ****** off because i had to search for all of them to delete them when i stoped playing those games. Anyway i think you guys would get a lot more players and fans if the game had it's standalone clint as well (there are a lot of people that avoid browser games no matter how good they are).

+2 votes     reply to comment
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