Dear players,

We've been working on improving existing systems since version 2.5, Subscription, Quest Tracking, Tutorial, Electrum Shop, etc, and new content as well.

First-run Cross-server PvP Wrap-up
First fight of the brand new Cross-server PvP came to an end on Sunday, we're glad to see players enjoying the fierce competition. The defeated Nexans have started pouncing back to retake lost ground, and there are new challengers as well. The higher the rank, the closer the epic Steam Griffon becomes. Can't wait to see the next round fired up.

Time to stand firm!

Tower of Peril really lives up to its name, waves of mobs with sick Power maliciously lurk on each layer of the Tower. All players have a chance to assemble an awesome the Steam Scorpion if they can survive as many Layers as possible or strike it rich with opening up some Chest (it's rare of course!).

What 2.6.1 Brings In?

In 2.6.1, we will overhaul the Crafting system; all functions inside it will be reworked and the new interface will be more friendly and easy to understand. Catalyst will be completely unnecessary in the new Crafting system but we are not simply removing it -all Catalysts will turn into something valuable instead. As the development and testing are not completed yet, the preview screenshots are pretty rough (but still can see the difference):

In addition, 2.6.1 will introduce a new in-game currency called Bound Electrum which replaces the old Spiremarks, which still can be viewed on the Shop interface. It looks like Electrum and can be used in exactly the same way (purchasing items from the Electrum Shop, etc), but it’s Purple and bound to your character. Anything purchased with bound electrum is, you guessed it, bound. People with remaining catalysts after the upgrade will exchange them for Bound Electrum, which is a good trade.

Always remember to keep an eye on our official website for news, updates and events. Have fun!

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Blog RSS Feed Report abuse Latest News: New v2.6 Update Notes Live!

0 comments by CoS_Ethan on May 30th, 2014

Hello CoS community,
Welcome to the brand new version 2.6, a major update that brings in Inter-server Wars that yields new enormous mounts like the Steam Griffon and a large expansion (Tower of Peril) to the end-game that keeps things competitive even at the level cap. You can also visit the following URL to know about new features of the update:


• Added new Cross-server PvP (unlock at level 20)
• Added new mount prize of Cross-server PvP Steam Griffon;
• Added new dungeon Tower of Peril (unlock at level 40);
• Added new Tower of Peril daily tasks;
• Added new collection items for Tower of Peril;
• Added Tower of Peril Shop, along with Red quality items.

• Mystery Shop now sells Mercenary Crystals;
• Removed Catalysts from the Mystery Shop.

Media RSS Feed Latest Video
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City of Steam Game Music

City of Steam Game Music

Dec 23, 2011 Music 2 comments

Some City of Steam music composed by David Lindsay, who also is the lead designer of the game. Go to official City of Steam website to get more to listen...

City of Steam Videos

City of Steam Videos

Dec 22, 2011 Movies 0 comments

Three scene videos of Deepholm, Ebonwax Central and Gardenworks respectively.

Wallpapers of City of Steam

Wallpapers of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Splendid 1024x768 wallpapers from City of Steam, shadows of evils or lights of justice? Visit City of Steam official site to find more.

Screenshots of City of Steam

Screenshots of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Some cool screenshots that you don't want to miss. Go to City of Steam official website to find more.

City of Steam Banners and Icons

City of Steam Banners and Icons

Dec 22, 2011 Wallpapers 0 comments

Take a look at the cool banners and icons we provided, ready to smell steampunk.

Post comment Comments  (100 - 110 of 117)
IvanErtlov Dec 22 2011, 4:18pm says:

Great game, tracking.

But please set it from "Indie" to "AAA" in your profile, because it`s a little bit misleading when a developer funded for years by a joint venture including a huge investement company calls himself "indie".

+2 votes     reply to comment
CoS_Ethan Dec 22 2011, 8:50pm replied:

Truly, we clearly believe we are indie.The story goes: 3 guys pooled their money and quit a big game publisher/developer company 3 years ago and started making our current project working out of a rented apartment. 2 years of paying themselves around $200/month brings us to when the money was running out. We posted videos of our game everywhere and a year ago an investor saw them. As of March we've got the money to finish the project, pay ourselves enough to eat, have an actual office and expand the scope of the game. By no means is the investment or the terms attached, attractive but we want to finish our game.
Does this investment make us less 'indie'? I don't think so, the vision is still there, the focus on creating the game we had always hoped to came true. We still work ridiculous hours and take on a variety of roles. Our new found motivation comes from attending GDC China, with a great response to our early game build. We now have just enough money to finish, get the word out and tell people about our game.

+3 votes     reply to comment
IvanErtlov Dec 23 2011, 2:58am replied:

Allright, if this is true, then you now NOT an Indie from a technical point of view, but a nindie in Spirit ;)

+2 votes     reply to comment
Piemanlives Dec 20 2011, 12:32am says:

wow this looks amazing, + 1 tracker guys, you earned it

+2 votes     reply to comment
CoS_Ethan Dec 20 2011, 12:48am replied:

Thanks dude, we already gathered lots of feedback on our forum and are now adding player ideas into our game. And we are gonna update the weekly dev journals today, see what we moved forward this week!

+2 votes     reply to comment
Piemanlives Dec 20 2011, 1:05am replied:

i keep seeing a monk class as a possibility, wielding a staff and masters of well unorthodox methods

+2 votes     reply to comment
CoS_Ethan Dec 21 2011, 5:02am replied:

Interesting and good idea, we will release 4 classes when we reach alpha stage, more will come later.

+2 votes     reply to comment
CoS_Ethan Dec 7 2011, 1:28am replied:

Even on the very lowest settings City of Steam sets an impressive graphical standard for browser gaming. Actually, all 3D levels are packaged into small 1-3MB downloads.

+2 votes     reply to comment
ZeusLT Dec 8 2011, 4:31pm replied:

For sure going to play ^^

+2 votes     reply to comment
CoS_Ethan Dec 8 2011, 8:50pm replied:

Perfect, that's great for us!

+2 votes     reply to comment
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City of Steam: Arkadia
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Mechanist Games
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Released Dec 4, 2013
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