City of Steam is a browser-based, free-to play online RPG set in an industrial world poised to rediscover the mythic forces that shaped its history.The nations and people of the World Machine, pushing heroes and villains alike toward a dangerous secret that could change everything.

Post news Report RSS City of Steam Developer Journals - Coding 2012 03 18

Find out the to-do list for coding department before Alpha.

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Coding Dev Journal

The ending of the Sneak Peek opens up a new round of programming. During the course of the test, numerous bugs and deficiencies have been uncovered with the help of players. We’ve accumulated players’ feedback and compiled them into a to-do list that we’ll be working on before the Alpha Test:

- *Skills*: So far the skills and their effects are still monotonous and lack diversity. More unique skills will be designed, programmed and implemented in the Alpha Test.

- *User Interface*: Please refer to Art Dev Journal 2012-02-26 for more information. The UI you’ve seen in the Sneak Peek isn’t final and were striving to make it more user-friendly.

- *WASD Controls*: To be frank, this wasn’t covered on the to-do list before the Sneak Peek. However, now that many players have brought it up, we’ll be seriously investigating the feasibility of implementing it in the following versions. Another suggestion that was put forth by players along with the WASD controls, the vertical axle rotation, has also been added to the to-do list now. Nevertheless, please understand that there’s no guarantee they’ll be there in the Alpha Test.

- *Monster’s AI*: Monsters aren’t as smart as we expected yet and the bosses are just identically dumb. While it isn’t our design to make the monsters too much trouble to beat we do want them to be more of a challenge and thus offer players more fun in combating them. So, look forward to the “high-IQ” bosses with generous loot in the future versions.

- *Monster’s Loot*: Drop rules for monster’s loot will be re-coded to make it more balanced.

- *Dungeon Maps*: We think current dungeon maps aren’t enjoyable enough and as a result it is part of our overhauling plan to modify, or even, re-design them in the hope of a better gaming experience in the following versions.

- *Server*: A number of previously undetected server problems came to light during the Sneak Peek and as such we will be greatly improving the server to ensure scarcer incidences as well as enhancing server load capacities and examining any similarly related issues.

Beside the listed to-do modifications, we’re also investigating new features that can be added to the game. So stay tuned for the following journal updates.

Head to the developer journal page to look into more.

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