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City of Heroes (CoH) is a massively multiplayer online role-playing game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 28, 2004 and in Europe (by NCsoft Europe) on 4 February 2005 with English, German and French language servers. On October 31, 2005 the game's first sequel, City of Villains, was launched, allowing players to play as supervillains. Thirteen free major updates (Issues) for City of Heroes have been released since its launch. The newest update, "Power and Responsibility", was released on December 2, 2008. The 14th Issue, called "Architect", was released on April 8, 2009.
In the game, players create superhero player characters that can team up with others to complete missions and fight villains belonging to various gangs and organizations in Paragon City and its surrounding areas.
Just over a week ago I published an article letting everyone know about the new Mission Architect, which was released in the City of Heroes patch labeled Issue 14. Well I'm happy to report that the new update is a success! How much of a success you ask? Well how about within 24 hours of release users had already created over 3800 mission arcs. To give you some perspective that is more content then the original developers could create in 5 years. Matt Miller from Paragon Studios had this to say.
As of now the total is well over 20,000 mission arcs, that is a really shocking number. Let's hope there system for user created content will help people get their own missions to come under the spotlight once in a while. Otherwise it could be quite fruitless for anything less the 5 stars due to the high number of content available.
So it looks like Paragon City will always have something to do, with users creating massive amounts of content the developers of City of Heroes have created a game that is now sustaining itself and will continue to do so for quite some time. It also means any more official content made by the original developers will have to be amazing to even make a splash against the flood of user made missions. I'm surprised more developers are not doing this!
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