**Version 2.00 Update** New content with more depth and some technical improvements. There exist four statues. The player can find them and retrieve a...
**Version 2.00** A visual and auditory experience that explores the fear of the unknown as well as it conveys a message with deeper meaning. That same message is open to interpretation by the player. Press 'e' to interact with the objects. **Version 1.00** Enjoy the exploration of the fear of the unknown in this artistic game created under 4 hours. The main objective behind this video game was to produce an artistic work with only the knowledge I had on the Unity Engine so that I wouldn’t get distracted trying to learning new stuff. With this in mind I created a visual and auditory experience without big emphasis in the technical side in which video games swim. For that same reason the game doesn’t express any concrete objective or concept – is up to the player to decide / interpret what he or she sees or hear in their own way. This is the first version of the game which means that it is not fully completed yet. New updates and changes will come eventually.
**Version 2.00 Update**A new version of "Chromaticity Bombinate" has now been created. In this update, concrete objectives have been implemented into the game although they still require the interpretation of the player because the entirety of the game is a metaphor. There is a message to be discovered and is up to the player to decide in what manners that same message behaves. In the game, there exist four statues and the player needs to find them and retrieve something from them. When all the four parts are retrieved, the metaphor will be completed and the player can end the game.In more technical aspects, the field of view has been expanded and the lights now cast shadows around the environment. This contributes, in my opinion, to the atmosphere as well for the fear factor of it all.
Hope you enjoy it, feel free to post your comments / opinions and thank you for your time.
Latest tweets from @lordvilbro
First fugue that I've composed: T.co
Mar 2 2014, 6:16am
@RockLeeSmile And this is not speak of the trends (rogue-likes for example) that shouldn't happen when a developer is independent and etc
Dec 7 2013, 2:42am
@RockLeeSmile I ask this question because most indie games that I've seen you play and that I've played myself are kinda lame or pretentious
Dec 7 2013, 2:39am
@RockLeeSmile After playing so many indie games (at least one every day) what is your general opinion on them? Disappointed or hopeful?
Dec 7 2013, 2:38am
Linearity in itself can be quite enjoyable if done correctly but these games are just to deeply conflicted to understand that...
Oct 29 2013, 4:48pm
This in consequence creates the expectancy of choice and free will, like one has in real life (supposedly).
Oct 29 2013, 4:48pm