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CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.
As soon as they join the game players choose from a selection of several classes, which control the appearance, characteristics and abilities that will be available to them. Classes include Archers, Man-at-arms, Vanguards, Knights and Support class. Each of these classes will be able to equip a selection of weapons including swords, battle axes, crossbows, longbows, shields and much more. As they take to the field players will clash with an advanced melee combat system that allows full, real-time control of your swings for precision strikes. Dodge, duck, evade, block or parry your enemies strikes to counter with your own and bring him down with a satisfying gush of blood spurting from his neck as his decapitated head rolls from its resting place upon the shoulders.
Players engage in battle over epic landscapes including besieged castles, city streets, rolling plains, and waterfalls with massive siege engines such as: Catapults, Ballistas, Trebuchets, Battering Rams, Boiling Oil, Mantlets, Siege Towers, Ladders and more. Characters come alive as they gain experience, titles and traits that remind the player of his most epic moments playing the game, allow him to display his trophies to others and push him to improve his skills. This coupled with an advanced unlock system allows true customization and variety on a diverse battlefield encouraging players to achieve glory and stand above their friends and foes alike.
9 comments by Tibberius on Dec 13th, 2012
- Duel Mode, allowing you to continually fight 1 on 1 without risk of interruption
- New weapons, including the Flail and Polehammer featured in the image above

- New Maps, including the Team Objective map Citadel pictured above and several maps for the new Duel mode
As well as:
- Capture the Flag Mode
- Optimization
- Balance adjustments
And for those of you who want the battlefield to be just a little bit messier:
- Blood Decals painting to the ground when a player is struck
- Ragdoll length slider
And of course TONS of bugfixes and polish work to the game overall. All of this is coming to you completely free in January so stay tuned for more details on the update and brush up on your dueling skills!
Also, we have been nominated in this year's INDIE GAME OF THE YEAR AWARDS and are currently in the top 100, please show your support by voting. To go to the voting page click the image above!
Highest Rated (3 agree) 10/10
This game is great fun. After people watched me play it, I've not got 5 friends who all have the game. Incredibly addictive and fresh, a break away from the stale Call of Duty first person clones.
Dec 26 2012, 1:10am by toxicsociety
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Yea, nice unique game.
Are you have any plans to make this game multiplatform in some day?
Awesome, the price dropped to 24.99$, it's not 19.99$ as it should be, but it's an improvement.
(buried)
I agree with you Mkilbride, this game isn't worth $24.99. Luckily, I am a pirate, arrr ;)
@AudioGhost (in case of comment shift glitch)
Mein Gott!
We have a pirate in ze vicinity!
RELEASE ZE HOUNDZ!!!
*gates open and hounds charge for glory*
jk...
The game is worth every dollar they make us pay, there is no rule saying Indie games have be cheaper than AAA.
it's a fair price. Stop expecting Indie devs to undersell themselves.
really like the overall idea of the game 1st person is very dramatic, but dont get why didn't creators go with realistic gameplay to match 1st person in order to make the player feel like a real knight or whatever...
-maces cant make your head blow up
-swords can *sometimes* decapetate a person, but it takes alota strenght and can hardly be done in swordfight
-when you strike someone with a weapon, it BOUNCES off him OR (if a sword) GOES THROUGH him decreasing it's speed drasticaly, so you cant just swing a weapon and hit 3 enemies at the same time that's DUMB
-Why did nobody include HANDS at a sideweapon,would make sence, you could hit enemy with fists or maybe grap his arms in order to stop his atttack maybe knight him down
-all in all better if you stick with reality, and save all those fancy moves from the holywood school for the end when the enemy is on his knees like this
Youtube.com
Have you tried Mount & Blade series? I think it fill fit your requests.
you are literally the stupidest person I've seen. You do realize it's a game. . . right? If you want a simulation game that's based off real physics go out to medieval times show and watch them duke it out. How moronic can you get? Seriously?
Because none of that would be fun.