CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.

As soon as they join the game players choose from a selection of several classes, which control the appearance, characteristics and abilities that will be available to them. Classes include Archers, Man-at-arms, Vanguards, Knights and Support class. Each of these classes will be able to equip a selection of weapons including swords, battle axes, crossbows, longbows, shields and much more. As they take to the field players will clash with an advanced melee combat system that allows full, real-time control of your swings for precision strikes. Dodge, duck, evade, block or parry your enemies strikes to counter with your own and bring him down with a satisfying gush of blood spurting from his neck as his decapitated head rolls from its resting place upon the shoulders.

Players engage in battle over epic landscapes including besieged castles, city streets, rolling plains, and waterfalls with massive siege engines such as: Catapults, Ballistas, Trebuchets, Battering Rams, Boiling Oil, Mantlets, Siege Towers, Ladders and more. Characters come alive as they gain experience, titles and traits that remind the player of his most epic moments playing the game, allow him to display his trophies to others and push him to improve his skills. This coupled with an advanced unlock system allows true customization and variety on a diverse battlefield encouraging players to achieve glory and stand above their friends and foes alike.

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Blog RSS Feed Report abuse Latest News: Fortification Map Contest Comes To a Glorious End - Winners Announcement

0 comments by Tibberius on Aug 12th, 2014

On March 3rd, 2014, Torn Banner Studios announced the Fortification Map Contest— a competition awarding over $25,000 in prize money and a chance to have your map added to Chivalry: Medieval Warfare as official game content. The enthusiastic response from the modding community was inspiring. Over 45 maps were submitted over the course of the contest's four months, with many submissions exceeding expectations of creativity and polish. As a result, Torn Banner Studios has decided to award five winners a cash prize and an official spot in the game rather than the originally planned three.

And the winners are....on the contest page! Go check it out!

All of us at Torn Banner were very impressed with the amount of quality maps that have been created. Although the contest may now be over, we’ve decided to leave it open ended for an indefinite period of time, so as not to let all that hard work, passion, and determination go to waste. From here on out, any Team Objective map that Torn Banner deems worthy of acceptance into the official release of Chivalry will be awarded with $1000.

We will be posting the feedback from our judging playtests to help nudge map creators towards a bit more polish and balance in their levels. We will be looking to the community for help in providing feedback for map creators. We will keep the custom map servers to help aid in this effort. We may also consider adding maps that support other game modes in the future.

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Post comment Comments  (240 - 250 of 314)
GravityCat Oct 8 2010, 2:12pm says:

Love the detail on the battlefields i cant wait for the game :3

+1 vote     reply to comment
cinco Oct 8 2010, 2:04pm says:

yes lets all jump on the money train, why don't you devs. from mods to indie game. how easy the transition is when money is involved.

zero respect for these devs who took what was going to be put into the patch and made a new game from it. now the mod is officially dead-end while we have to pay for a game now. **** no.

-1 votes     reply to comment
Seiseki Nov 23 2010, 9:29pm replied:

(Reply to cinco)

Aren't you the one on the money train?
As soon as a game goes from free to commercial it's awful?
I'm guessing mom and dad still pays for all of your games or do you just refuse to pay and expect people to spend their free time making games for you for free?

I love this because it means a better product, I'd rather pay for this than play AoC for free, luckily I can do both.

+2 votes     reply to comment
Scorpch1171 Oct 12 2010, 12:01pm replied:

Make an attempt to bring yourself from fairy land, into reality. With the high quality work they've done, and the effort that's gone into, they deserve to go commercial. I dont wish to go into detailed reasons for this because u've already proved that you have no idea how the game industry works.

If you don't like it, move onto something else but I know i'll be paying for it and enjoying it. I have 'zero' respect towards you along with others because of such a rediculous comment.

+1 vote     reply to comment
Tibberius Creator
Tibberius Oct 8 2010, 2:23pm replied:

I'm sorry that you feel that is the way things went. In reality, the only model that was planned for aoc that has been carried over to the new game is the crusader, now vanguard model. Everything else has been made from scratch.

We made the choice to move to the UDK because we felt we could produce a better game on this engine and also pursue our dream to do this for a living. I understand that we can't please everyone, but I assure you that the new game is going to bring far more than the previously planned patch. I suppose it could best be thought of as a sequel to the MOD.

We are glad you enjoy playing the MOD and we enjoyed making it, but the bottom line is that going commercial allows us to make a better game and that is our goal.

+2 votes   reply to comment
Savci Oct 16 2010, 8:49am replied:

Maybe it was made from scratch - but still, the concept is the same. I think that is what he was refering to.

+1 vote     reply to comment
Craka_J Oct 8 2010, 2:26am says:

I loved Age of Chivalry, but always felt it was choppy and ugly. Something you really can't get passed with the Source engine. But this game actually looks like it can be a much nicer cleaned up looking version of Age of Chivalry. Awesome level design, great artwork (though the character art can use a bit of improvement), and a perfect engine choice. Lets just hope the programmers and designers don't ruin the game.

+1 vote     reply to comment
Mkilbride Oct 8 2010, 11:23am replied:

What? There are tons of good looking games on Source, with good melee combat that is not choppy or ugly. =/

+1 vote     reply to comment
thunderising Oct 8 2010, 1:39am says:

Long time no update(post)

+1 vote     reply to comment
Mkilbride Sep 27 2010, 1:23pm says:

So, I remember you guys doing this because you claimed Source couldn't do melee combat well.

I hadn't thought of it until now, but what about Dark Messiah? Vindictus just came out with some of the best melee combat in years, and it uses Source. Just saying, is all.

+1 vote     reply to comment
Tibberius Creator
Tibberius Oct 7 2010, 11:43am replied:

It's not that source can't do melee well, its that source couldn't do what we wanted to well. Dark Messiah had great single player game play, but its multi-player was heavily criticized. Despite the fact that vindictus is a medieval melee game, it appears to have very little in common with our game. The level of precision required in a 3rd person melee combat game like that is much less, because all of your strikes are wide and sweeping, and you are playing a canned animation. In both of these games, you could not control your swing as you made it, which makes a big difference as well. In addition, the primary reason for switching to UDK was because we could not acquire a full source engine license.

+2 votes   reply to comment
IceIYIaN Oct 8 2010, 2:38am replied:

Dark Messiah mp was made by a different company than the single player. Also, Valve split up Multi-Player and Single Player engine code, which probably made it difficult for both developers. DMMaMmp is dog ****.

As for Vindictus, what he said and also the fact that there isn't multi-player PvsP as far as I could tell.

Source engine has decent enough net code. The problem is:
Dedicated Server, Client/Server FPS(Frames Per Second), where's the server located, where you're located, where everyone on the server is located, the net settings players have, and many other factors. This is a problem with every game, not just Source engine ones.

+1 vote     reply to comment
Mkilbride Oct 8 2010, 11:25am replied:

Vindictus has PVP. Just not in the NA version, yet.

+1 vote     reply to comment
IceIYIaN Oct 8 2010, 3:44am replied:

Some classes have animation issues and won't play.

You'll often see knight classes aim up to hit you with the bottom of the swing, which is the greatest distance. While doing a swing you can turn to the left some to get a fast attack.

Knights(Ball and chain) have an instant attack

+1 vote     reply to comment
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Chivalry: Medieval Warfare
Developer & Publisher
Torn Banner Studios
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Release Date
Released Oct 16, 2012
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Highest Rated (3 agree) 10/10

This game is great fun. After people watched me play it, I've not got 5 friends who all have the game. Incredibly addictive and fresh, a break away from the stale Call of Duty first person clones.

Dec 26 2012, 1:10am by toxicsociety

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