CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.

Post news Report content RSS feed Chivalry: Battle for Agatha Announced!

Team Chivalry announces the next step in first person medieval combat.

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Team Chivalry is glad to present its new commercial project, Chivalry: Battle for Agatha:


Chivalry is the next step in first person medieval combat. Building upon the success of Age of Chivalry and its unique "real-time strike" system, Chivalry will seek to fully immerse the player in the fictional medieval realm of Agatha that's embroiled in conflict. Pick up arms once again as an Agathian Knight or member of the Mason Order and take to the battlefield.

Chivalry promises to deliver the depth and strategic melee combat of it's predecessor Age of Chivalry. But alongside it, it will bring new features including character customization, greater siege weaponry and weapon sets, as well as a more fluid movement system. New content and high graphical fidelity will render the countryside of Agatha in a whole new light. Have a look at these screenshots, taken in-engine.

Stoneshill Vanguard Class Arena Vanguard Class

Chivalry: Battle for Agatha is built using the Unreal Engine 3 through the use of the Unreal Development Kit. For more information, please visit Chivalrythegame.com or follow us...

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Comments  (0 - 50 of 78)
cinco
cinco

(buried)

looks good. not particularly fond of the fantasy stuff though.

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HounderKnight
HounderKnight

Medieval =/= "fantasy"

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Murdouken
Murdouken

It is at least partially fantasy though as it's in the fictional world of Agatha.

Fantasy =/= Faries, Wizards and Orcs.

But yes, if this is even half as good as AoC it'll be great. Good luck with the project.

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HounderKnight
HounderKnight

It's "fantasy" in the sense that the game takes place in a fictional (ie. imaginative) setting, but it's not fantasy is the sense of a genre.

Unless of course he meant it in the former way; but in that case he'd be saying he isn't fond of anything that isn't directly based on real world events :)

But then in theory he -could- be fond of it since the game is based off real medieval warfare and equipment...

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Darthlex
Darthlex

This reply deserves +1 internets

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Yanivvv
Yanivvv

Yes it does

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Fiasco
Fiasco

If it's money you're after... you've got mine!

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b3h47pte
b3h47pte

Lucky we're aiming to make the best multiplayer melee combat experience out there, eh? :D

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chubber
chubber

I think that this game falls under realistic fiction

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Johnchief117
Johnchief117

Age of Chivalry was amazing! I cant wait for this! :)

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Lymphatic
Lymphatic

second

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Noremakk
Noremakk

"Building upon the success of Age of Chivalry and it's unique 'real-time strike' system..."

"its," not "it's."

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DNAz
DNAz

Grammar Natzee

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Dr_Gonzo
Dr_Gonzo

It's Nazi not Natzee

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Savci
Savci

Medic says natzee :D

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ShadowFear
ShadowFear

YOU DO NOT TALK ABOUT KILLING GRAMMAR GNATSIES!

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Stugs
Stugs

It's the Grammur Natzee!!

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PierreOfTheFrench
PierreOfTheFrench

Played quite a bit of Age of Chivalry, really enjoyed it. I will definitely keep an eye on this. Looks very nice. I hope the fluid movement system is truly fluid. There are very few games that capture realistic movement and combat. Assassins Creed is a good example, having a non-button combo fighting system (Like Mount&Blade) but still that fluid feel like Creed did would probably make me cry with epic. All the best of luck :)

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roadking
roadking

looks amazing!

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Anddos
Anddos

Great news i hope they created new gameplay modes

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Tibberius Creator
Tibberius

We did, one of the things we're aiming for is to allow the new game to be able to be picked up and played much easier than the first version, one of the ways we addressed that issue is by offering new game modes, more on this in the future.

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Radu_IceMan
Radu_IceMan

Looks awesome! Tracking.

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SDKD
SDKD

will it be free??????

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oWn4g3
oWn4g3

"its new commercial project, Chivalry: Battle for Agatha"

I guess it won't be free, but there is no problem to pay for a high quality product. A lot of people will invest their time in this project, so everyone who enjoys the final game should be glad to pay for it.

Definately tracked, good luck :)

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Lymphatic
Lymphatic

I, for one, will gladly fork over my money for this. If there is a chance for these devs to make stuff that is (dare I say) even better than what they've made now (which will be quite a feat) due to having extra finances, then count me in.

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death5421
death5421

i personally didnt like age of chivalry. but thats because i ******* SUCK at it. the games got a big learning curve to it and getting swarmed by 4 people while my tem mates do nothing to help never amuses me. but i do hope this commercial game sells well as im sure all of you will love it. hell ill probably buy it to just for the good ole "what the **** just happened" days.

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Tibberius Creator
Tibberius

This is a comment we got a lot, it's hard to enjoy a game that you simply aren't good at, especially if the combat mechanics seem sketchy or are confusing. If you don't know what your doing wrong and your continuously losing, it won't be fun. Age of Chivalry really suffered from this symptom and had a high learning curve and was not noob friendly as you said, this is on the top of the checklist for things to fix in the new game.

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Otreum
Otreum

Very good point, so will you guys be creating some sort of training area to hone the combat mechanics? I think this is missing in just about all melee combat games.
Even if you had an instructor who was saying where he will attack, and what you need to do to block, that would be enough to give players a basic grasp of blocking.
Same thing could be done for parrying.

The opposite could be done for attacking, you would have to do certain attacks, and if you did the wrong one, you would be called out on it and reminded how to do the attack.

Anyway, that's just a small idea, but I think to avoid the frustration of your first time playing online with veteran players and getting your butt whooped, having an offline training mode would be very helpful to "break in" new players.

And great to see you guys taking the next step, going from modders to game developers :) While I wasn't 100% fond of AoC (mostly due to lag), I did enjoy it some times, and had some good memories playing the mod.
I am welcome to just about any type of game, but I love 1st person melee games since they are very underdone.

So I wish you guys the best with this project, I really like what I see, and can't wait to play it myself :)

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formerlyknownasMrCP
formerlyknownasMrCP

Looks great ;)

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grilox
grilox

looks good but =/ no source anymore =(

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b3h47pte
b3h47pte

Yes we're moving on from the Source engine but look at it this way. By moving to the Unreal engine, we'll be able to provide you guys with more features and a better game overall and prettier graphics too!

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cW#Ravenblood

Awesome,
I think it will be better than AoC.
And, I think its good that its isnt source anymore.
Always, if you minimized AoC, it closed, also I think the new graphics are cool^^
Anyway, I think they should still support Aoc and the players and make new updates for it.

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mckellin
mckellin

No singleplayer :(

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Duke_Nathaniel
Duke_Nathaniel

Sad you're moving from on from source. (the close-combat system is a great "inspiration" for me) Though it's understandable because of the "commercial project" part. I would've loved if you had upgraded AOC original to something similar as Dark Messiah of Might and Magic, because that combat system was awesome for a source engine game.
But I guess it's too late now..

But good luck with this give us lots and lots of update candy!

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AlCool
AlCool

U say it like that's not possible on another engine. Dark Messiah was well before orange box and ep 2.

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Torabi
Torabi

Looks great!

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AlCool
AlCool

I LOVE the style, especially the forest screenshot!

Looking forward to this!

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ickylevel
ickylevel

If it's as good as age of chivalry it's going to be ******* badass.

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Kamikazi[Uk]
Kamikazi[Uk]

Looks awesome

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Armageddon104
Armageddon104

(buried)

Aww, it's Unreal 3, why not use Source? You already have the code and some of the models you need. Just need to fix the code a bit.

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AlCool
AlCool

And buy a source license, but it seems like they want to redo it all to commercial quality (Even though they were pretty good before)

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ausbushman
ausbushman

What does "commercial quality" actually mean...

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Cremat0r
Cremat0r

Will this also come up with SP?
Cause the game was just amazing and a slaughter maybe in the UK or France against AI-enemies would seem like a cool idea to me.

And even if there's no SP this game will kick ***!

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Tibberius Creator
Tibberius

There will not be a full-fledged single-player campaign, we are however not ruling out the possibilities of offline or co-operative play.

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Icedmetal57
Icedmetal57

Offline version as in like Battlefield; just like regular multiplayer but have AI instead of players, also like Battlefield's co-op, which is the same as what I mentioned but allows for other players to be apart so both AI and player controlled.

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geX
geX

Good going guys. And good luck in the new engine.

I'm sure it'll go great. :)

Helloes from an old dev and tester :)

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Tibberius Creator
Tibberius

Hey gex, thanks for the well wishes mate :).

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shipshape
shipshape

wow good job guys, Ive played and have enjoyed the mod for a while, this should be really cool!

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xXMaNiAcXx
xXMaNiAcXx

Now i'm interested! Make this better than Age of Chivalry and you have my soul.

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cinco
cinco

about my "fantasy" comment. i just find it strange how videogames that are set in medieval times continue to include "imaginative" elements, and complete disregard the gold mine of history that is available to them.

like that arena setting they have a screenshot of. did you know there are thousands upon thousands of media online that show real medieval castles?

truth is stranger than fiction.

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Elementalist
Elementalist

Clearly you've never read HP Lovecraft. And as said before, FICTION as opposed to fantasy. Which means they're not going to lift real buildings and such from the world, rather take inspiration from them.

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Chivalry: Medieval Warfare
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Torn Banner Studios
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