2015/7/31 RELEASE -> Google Play


Head Profile

CHetauGet is a challenging puzzle & action game. I know the name of the game is weird, has nothing to do with the game itself, it's only temporary. It has been temporary for about half a year, but haven't come up with a better name yet.

Game Preview

Goals:
I'd like to make a game help players killing some boring time. Instead of making people excited, this game will only guarantee a period of non-boring time. Like the title says, this is gonna be a small mobile puzzle game, I'm not very ambitious here. However I did tried to improve the mechanic to make the puzzle-solving process more excited.

Basic Mechanic:

Basic Mechanic

The basic mechanic is to prick the bubble and release the star, the star will goes to the neatest square with the same color, embed into it, and finally vanish. The star will only move horizontally or vertically toward the center of the board, and will not jump over a square which is not embedable for it. The goal of the game is to clear the board, and level completed.


In the past 3 months, I've done building the mechanic, doing some artwork, and have designed more than 300 levels. The game is still in development, release date undecided.

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CHetauGet Released!

News

After a month's "Rushing Developing", I finally got a satisfied version, and have already put it on Google Play.
"The last day of July in 2015", I like this date. Cheesy

Basic Mechanic


I haven't update this blog for about two weeks, that's because I've been dealing with some UI, some particle systems, essentially for game, but nothing interesting to post. Anyway, I've done it!
This is the first seriously-making game of mine. But weird, I didn't feel great satisfied about the goal's achieving. Maybe because my interest has already moved away. In the past month, while I was making an end to CHetauGet, I often thought about what my next game would be. I'm now really interesting in making a 3D third-person view open world exploring game. I know it's a big jumping from a small mobile game like CHetauGet to a 3D open world game. But every game starts from a big idea, and ends with a relatively small scope, isn't it? Wink

Sreenshots Sreenshots Sreenshots


I downloaded CHetauGet from Google Play this morning, and played for a while, and found it much more interesting than everytime I played before. Weird. After hundreds of hours playing/testing, I thought it would never excited me again. However this is so great. I love making games, can't wait to start again. And oh, of course, I will keep a slow pace on updating CHetauGet, add some new features, fix some bugs, something like that. And more regularly, keep releasing new Stage QR Code on my blog. I haven't mention that yet, QR Code scanning is a new feature I added to CHetauGet last week. CHetauGet has 452 build-in stages, and it can get new stages simply through a QR code scanning instead of updating the whole app. I think that's convenient.

Lastly, wish you enjoy. All feedback are welcome. Thank you!

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