Chasm: The Rift is a marginally above-average first-person shooter that would have probably been better known had it been released before the likes of Quake II and Jedi Knights.

Add file Report PanzerChasm 0.29 Sourceport
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Games : Chasm: The Rift : Files
Filename
PanzerChasm_029.7z
Category
Source Code
Uploader
medve
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Size
807.14kb (826,513 bytes)
Downloads
200 (1 today)
MD5 Hash
006b3ab7146cb286d050f2f06127a130
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Description

New in this release: Invisibility Textures filtering Some game physics fixes Perspective type setting Some actions added for F1-F12 keys

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PanzerChasm 0.29 Sourceport
Comments
medve Author
medve

all you need to do is paste the CSM.bin to the main dir, and run the PanzerChasm.exe.

- music support through cd drive doesnt seem to work
- you can se the fov as high you want (cl_fov)
- might be a good idea to force anti aliasing
- mouse input is quite wierd, has a huge accel for some reason
- supports small numeric hud

works fine on win10, ive made the screenshot myself, credit goes to panzer for making this port from scratch

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SkitpladeMiles
SkitpladeMiles

You can disable mouse accel with "cl_mouse_acceleration 0"

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brunocar
brunocar

is the game fully playable? i really dont like playing on a low resolution so this seems to be the fix im needing, btw where is the source code for chasm, i cant find it

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medve Author
medve

github link on the top. its a sourceport.

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brunocar
brunocar

yeah, i got that, but what sourcecode did you use for it? i never knew chasm's source got released.

wait, did you built it from the ground up?

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chris_coma
chris_coma

technically it's not a source port, it's reconstruction from scratch.

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SpecShadow
SpecShadow

Wow, I was reading about that game (after stumbling upon random video review on YT) then someone mentioned PanzerChasm, googled and found this file uploaded few hours earlier. What a coincidence...

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chris_coma
chris_coma

Годно! Уважуха.

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psfan
psfan

This is a promising engine recreation, but is currently broken with a few issues. For one thing, the turrets in mission 3 can somehow crawl around as well as be gibbed (definitely not faithful to the original game), which I'm assuming is a bug. But more importantly, you can't beat the game normally because the rockets you walk past in mission 3 have too big of a hitbox now to walk around them. Hope development continues on this project to iron out those little bugs, as well as maybe improve upon collision detection of the game as a whole, as it was never really all that good in the original game.

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downlode
downlode

psfan, I ran into that as well (the rocket problem) I found if you change the fov setting, I went down one notch from base setting, I was able to get by it. I never experienced the turret problem, though.

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Chasm: The Rift
Platforms
Windows
Publisher
GT Interactive
Engine
Unknown
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Chasm: The Rift
Chasm: The Rift First Person Shooter
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GT Interactive
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