Charm Development Blog [2]
World Generation
The old world generation produced a lot of the same content and gameplay; just basically hills elevating at generally the same elevation every time.
Now, I've converted the map generation system to use Perlin Noise, which results in much more visually pleasing and a lot more fun maps.
Now, obviously, there are still some things to do regarding map generation. You can see that some of the old objects that were once present in the maps are now missing(towers and rocks); I plan to add these soon.
Minimap and Health Bars
I've recently added a minimap. It doesn't quite display players yet, but that's planned! The minimap is in the top right. You're able to toggle it in your Graphics Settings. You can also see the health bars I've added, which are in the top left.
Fire and Arcane Charms
I finally finished the Fire and Arcane charms. Every single spell is done within the two, including the 11th combination spell. I had a testing session with some friends- we had a five player game, and it was loads of fun(I unfortunately forgot to take screenshots of the testing session, but here's some pictures of the complete Charms)!
Here's the pixel art for all of the spell icons:
New Map
I also recently added a new map, called Snowy Mountains. It's got some pretty ridiculous terrain(which might need some tweaking)...
An explosion in Snowy Mountains.
The Fire/Arcane combination spell, Arcane Fire Storm, being used on Snowy Mountains.
Aside from all of these updates, I've been fixing bugs like crazy also. The game is progressing at a rapid rate. Soon, I'm planning to get a website up and start releasing demos for the public to try out. Thanks for reading guys- hope to see you in-game soon!