CERES is a cyber-tactical space combat game, where you lead a squadron of ships in an exploration and battle-filled single-player campaign. Inspired by Homeworld, Elite and Paradroid, it features thorough ship customization, advanced cyber-warfare and elaborate space combat. Command your ships in a rich 3D environment, manage your crew and artificial intelligences, mine, explore and trade your way through multiple missions -while keeping clear of alien monsters, rogue machines and dangerous transhuman mutants.

Post news Report RSS Development Update III

Work on the game progress nicely. 2 to 4 weeks to the demo. This time it will be ready.

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The demo will be ready in two to four weeks.
We had a little setback caused by personal reasons.
Full time job, family and indie game development is a bit much for planned deadlines.
Family first.

Anyhow,
Work has been progressing nicely despite missing the deadline. Work has come a long way with missions and dialog windows.
Also many models and textures have been added to the game. Ships, weapons, weapon satellites, stations and asteroids.
Optimized code has increased the FPS, which of course will allow for bigger battles and bigger explosions and more junk in space.

Some Images: (Click on the images for a larger image) :)

In game footage - Game settings.

Here you see a game option window for the game. This is still a work in progress of course.
Here are control options for events that pause the game pauses.
Enemy spotted, damage threshold reached etc.
Also control for camera, sensitivity, field of view, some keys etc.

Character selection screen.

Here you see the Demo character selection screen.
You can select from 3 different characters, each with their strength and weaknesses in skills.
Each skill affects the performance of your ships. For example Weapons, Armor, Structure, Power is important for a aggressive playstyle. Special perks or abilities and more skills will be added in the future.

In game footage

We have also begun work on a new GUI system. One that will replace the old button and text buttons of old. This is of course a work in progress and is subject to change.
The controls of the ships can be a little bit complicated. You can for example control the power levels of your systems, control behaviour state (Aggressive, neutral, evasive), what side you turn towards your enemy, Primary target types, torpedoes and speed.
You can also control the simple A.I. in the game. For example, when will the A.I. retreat, activate damage control systems and so on.
You don't need to utilize all these controls options , but its fun to have them.

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Omegakill
Omegakill - - 367 comments

"Family first." Damn straight, don't ever let anything come before your family, they will be there when you're on your death bed, this game or the community won't be..

Anyway I'm really looking forward to the demo, good luck!

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