Celestial War takes place in an alternate reality of a near future Earth. Unbeknownst to humans, the fallen legions with their demonic slaves have been fighting holy angels for thousands of years. The Third Celestial War is about to begin, the fallen legions of Lucifer have begun to mobilize corrupting humanity in preparation for total war.

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Atmospheric Entry is looking for a competent 2d texture artist and a 3d Animator to work on an exciting RTS prototype.

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Atmospheric Entry is looking for a competent 2d texture artist and a 3d Animator to work on an exciting RTS prototype.

Project and Aims
Atmospheric Entry is a small, passionate group of individuals seeking to take Real Time Strategy (RTS) to the next level. Our aim is to produce a high quality RTS, and potentially sell the game. Our game, Celestial War, is an innovative RTS balancing the fine line between macro-management and micro-management.

Tools and Technology

Celestial War utilizes engine dubbed FUSE. Our lead programmer, Mike Lankamp is in the process of creating FUSE and its tool-sets. A brief preview of our tools can be viewed here.

Available Positions

Texture Artist Atmospheric Entry is looking for texture artists who can uv-unwrap in addition to produce high quality 256x256, 512x512 textures. Celestial War offers a wide range of models to texture ranging from metallic vehicles such as tanks to demonic creatures of hell. Required Skills:

  • The ability to create and/or modify Uv-maps
  • The ability to create high quality Diffuse, Specular, and Bump maps
  • The ability to think creatively and accept criticism
  • Self motivation and independence

Required Tools:

  • Autodesk 3d max or compatible 3d modeling software
  • Adobe Photoshop or compatible photo editing software
  • Skype for team meetings

Animator
Atmospheric Entry is looking for passionate animators who can produce and/or modify custom skeletal rigs. They should be fluent in Autodesk 3D max 2010 or higher in addition to the ability to visualize motions and interactions.
Required Skills

  • Intimate knowledge of 3d Max
  • The ability to create custom skeletons
  • The ability to paint, weight, and modify existing rigs
  • The ability to produce high quality animations
  • Reliability
  • Self Motivation and independence

Required Tools

  • Autodesk 3d Max 2010 or 2011
  • Skype for Team Meetings

Compensation
All members receive full credit for their work, recommendations, and recognition in game credits. Financial compensation may be possible if/when Celestial War sells.

About us

Atmospheric Entry is a small development team working online. This project presently consists of a project manager/lead designer, a 3d modeler, a 2d graphic artist, a character artist, a concept artist, and a programmer.

Website

In development
Contacts
Please contact myself at kelathin(at)celestial-war(dot)com
Thanks!

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