Celestial Impact is a team based multiplayer first person shooter (FPS) for PC taking place on various asteroids floating in space. Celestial Impact differs from other multiplayer FPS in that the whole landscape is destructible in any direction, each impact on the landscape affecting it differently depending on the weapon used. But it is not limited to destruction; the players will also have the ability to add terrain to the landscape in the middle of combat using a special tool. So as the teams are battling, the landscape receives vast changes opening up for various tactical approaches each team can use.

Each landscape (map) is a sphere-like asteroid with gravity pointing towards the center of the asteroid. This means that players can take round trips around the asteroid assaulting the enemy from any direction. Since the landscape is fully destructible, players could even approach from underneath by digging tunnels through the asteroid.

Apart from the regular weapon arsenal (a melee weapon, a minigun, a shotgun, a grenade launcher and a high-energy precision weapon) each player is equipped with the ‘Dirt Gun’. This gun has two modes. The first is the dig-mode. When using dig-mode the ‘Dirt Gun’ removes large chunks of terrain from the landscape in front of the player making it excellent for digging tunnels or breaking barriers. The second mode is the build-mode. When using build-mode the ‘Dirt Gun’ adds terrain in front of the player.

Ran in to a wall that is too high to jump over? No problem, just build a slope and walk over the wall, or maybe dig a path going under it.
Need a breather from intense combat? No sweat, dig a cave and go hide inside.
Build and dig your way around the landscape in various strategic ways as you seek out and kill your opponents.

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Rail them from above Particles Berserk
Blog RSS Feed Report abuse Latest News: 1.10b Optional patch

1 comment by Dracus on Jun 6th, 2008

This patch should solve the problems some people had with not beeing able to see or connect to any server. While this patch is not needed to still be able to play Celestial Impact online, it is recommended that everyone download it since it also contains some other bug fixes. A full changelog is included with the game.

The patch also brings a few gameplay changes:

  • Grengun has bigger explosion radius and slightly higher damage.
  • Grengun fire delay is higher.
  • Hitting someone with the railgun now requires slightly more precision than before.
  • Players drop their current weapon when killed.

These changes will be in effect for all players on a 1.10b server, even for those still using 1.10.

Get the new version here as a patch or full version. Please report any problems or suggestions on our forum.

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Celestial Impact 1.10 to 1.10b

Celestial Impact 1.10 to 1.10b

Jun 6, 2008 Patch 0 comments

This is the a optional patch from version 1.10 of Celestial Impact. This patch should solve the problems some people had with not beeing able to see or...

Celestial Impact 1.10b

Celestial Impact 1.10b

Jun 6, 2008 Full Version 1 comment

This is the full version of Celestial Impact. Just download, unzip and play! Want something to deform?

Celestial Impact 1.00 to 1.10 Patch

Celestial Impact 1.00 to 1.10 Patch

May 28, 2008 Patch 2 comments

This is the a patch from version 1.00 of Celestial Impact. First patch that brings us alot of bug fixes and some new content. Want something to deform?

Celestial Impact 1.10

Celestial Impact 1.10

May 28, 2008 Full Version 0 comments

This is the full version of Celestial Impact. Just download, unzip and play! Want something to deform?

Celestial Impact 1.00

Celestial Impact 1.00

May 15, 2008 Full Version 4 comments

This is the full version of Celestial Impact. Just download, unzip and play! Want something to deform?

Celestial Impact Promotional Video

Celestial Impact Promotional Video

Jul 4, 2007 Movies 0 comments

The promotional trailer made for the Swedish Game Awards (www.gameawards.se). It shows the gameplay with the deformable world and some action shots.

Post comment Comments  (70 - 80 of 116)
stevealmighty Jun 1 2008, 11:24am says:

i want to play this game but it comes up with an error saying this
Could not find glActiveStencilFaceEXT, use 2 pass shadow mode
what the hell does that mean?!
message my profile to tell me if you can tell me how to fix it

+1 vote     reply to comment
UnsungHero Jun 1 2008, 2:13am says:

I dub this game Dig Dug Extreme edition

+1 vote     reply to comment
TheMotherBrain May 31 2008, 5:11pm says:

Downloading as we speak. I can't wait to play it!

+1 vote     reply to comment
Psiyon May 31 2008, 4:36pm says:

Me and a friend just finished playing this game for 3 hours. I have to say, this is a very awesome game!

I love how you can shape the battlefield. It also opens up tons of possibilities, like, for a period of 20 minutes, we played hide and seek, then made a planet, and blew it up with Grenguns :p

Its also cool how it still keeps that old Deathmatch feel to it, which is great ;)

Very, very innovative and new. I don't do this often, but I give this game a 10/10. Awesome work, and I look forward to the next patch!

+1 vote     reply to comment
snotmaster0 May 31 2008, 2:56pm says:

I seem to be getting REALLY bad lag with this game, whether in LAN or online. I'm talking terrible, incapacitating lag. Maybe its just me, but I have NEVER gotten lag this bad on any game ever, and I play HL2, CS:S, UT2004, games that are prolly wayyyy more graphics intensive than CI. I really want to play this, too!

+1 vote     reply to comment
Karnak May 29 2008, 11:00pm says:

I smell a hint of Unreal Tourny in this game, nice :)

+1 vote     reply to comment
DOLBYdigital May 29 2008, 10:56pm says:

Alright sorry for the double post but I am back with some impressions :)
First off, this game is amazing and very well done!
I only have two suggestions:

The first one is the idea of implementing mario galaxy like gravity on these spherical levels so that you can truly run around the maps. I think this would enhance the gameplay to a whole new level. I am not sure how hard that is to do but I do remember reading someone's breakdown of how they did the physics in mario galaxy on gamasutra.com.
(here's the link: Gamasutra.com )

It sounded pretty intense but I don't know anything about programming so I apologize if this is a stupid idea ;)

The second suggestion is that the HUD is a little too big IMO. I would suggest making the graphics for health etc. slightly bigger than the current font size... Or to put it another way, just make the graphics a little smaller ;) This would allow the HUD to take up less vertical space while still keeping the clean look.

Just my suggestions but otherwise this game is unbelievable. The Forge system works great although I am not sure how to load one of my saved maps that I made. I also can't wait until more people are playing! I will tell everyone I know of this one... Keep up the great work!

Everyone please download, play, enjoy, and then spread the WORD!

+1 vote     reply to comment
creamola Creator
creamola May 30 2008, 10:22am replied:

Glad that you liked the game.

I'm not sure if you, with Mario galaxy gravity, are referring to beeing able to move between several spherical asteroids or beeing able to walk on walls as if they were ground (or both). So here's an answer to both.

Having several asteroids to move between could be pretty cool but will require a major rewrite of the engine, something I don't see happening in the near future.

The gravity style based on surface normals is something we actually thought of implementing for awhile, however lots of problems arise with the terrain beeing deformable. Since CI is a first person shooter transitioning between gravity fields will be pretty confusing for the players. Due to the geometry constantly changing the transitions would happen often. Even if we did something similar to Prey the transitions would be very disorienting.
With that said, we might test it anyways if we have some time to spare.

We might put in an option to switch to a minimalistic hud for players feeling it is too much in the way.

+2 votes   reply to comment
Dracus Creator
Dracus May 30 2008, 10:09am replied:

Thanks for your comments. We will look into that gravity, if it is worth implementing we will give it a try. In the patch we changed the HUD some and more changes are likely to come, thanks for the suggestion. There is also a more simplistic HUD in the game now, just write cg_hudStyle 2 in the console. Maybe you like that better.

If you check our forum it is a lengthy guide there about everything you need for mapmaking.

+2 votes   reply to comment
DOLBYdigital May 30 2008, 5:54pm replied:

Excellent I will have to check out your forums.
Also thanks for the simple HUD command!

I think I understand what you mean about the gravity constantly switching while you are deforming the level. That would get really crazy really fast. Another mod uses this idea, it is called Ballmen, but it is challenging for common users to get used to it. (Link: Moddb.com ) Also their levels are more square based and of course don't have the cool build/destroy concept.

I will admit that me and my bro were talking about the idea of having multiple asteriods to bounce between but I am sure that would be crazy amounts of re-working. Also I could see that getting disorienting in the first person. Like most ideas, it sounds good on paper but rarely works out as well in practice ;)

Regardless this is a great game and I applaud your team for all your efforts :)

+1 vote     reply to comment
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Celestial Impact
Developer & Publisher
CI Devs
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Release Date
Released May 15, 2008
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