Celestial Impact is a team based multiplayer first person shooter (FPS) for PC taking place on various asteroids floating in space. Celestial Impact differs from other multiplayer FPS in that the whole landscape is destructible in any direction, each impact on the landscape affecting it differently depending on the weapon used. But it is not limited to destruction; the players will also have the ability to add terrain to the landscape in the middle of combat using a special tool. So as the teams are battling, the landscape receives vast changes opening up for various tactical approaches each team can use.

Each landscape (map) is a sphere-like asteroid with gravity pointing towards the center of the asteroid. This means that players can take round trips around the asteroid assaulting the enemy from any direction. Since the landscape is fully destructible, players could even approach from underneath by digging tunnels through the asteroid.

Apart from the regular weapon arsenal (a melee weapon, a minigun, a shotgun, a grenade launcher and a high-energy precision weapon) each player is equipped with the ‘Dirt Gun’. This gun has two modes. The first is the dig-mode. When using dig-mode the ‘Dirt Gun’ removes large chunks of terrain from the landscape in front of the player making it excellent for digging tunnels or breaking barriers. The second mode is the build-mode. When using build-mode the ‘Dirt Gun’ adds terrain in front of the player.

Ran in to a wall that is too high to jump over? No problem, just build a slope and walk over the wall, or maybe dig a path going under it.
Need a breather from intense combat? No sweat, dig a cave and go hide inside.
Build and dig your way around the landscape in various strategic ways as you seek out and kill your opponents.

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Rail them from above Particles Berserk
Blog RSS Feed Report abuse Latest News: 1.10b Optional patch

1 comment by Dracus on Jun 6th, 2008

This patch should solve the problems some people had with not beeing able to see or connect to any server. While this patch is not needed to still be able to play Celestial Impact online, it is recommended that everyone download it since it also contains some other bug fixes. A full changelog is included with the game.

The patch also brings a few gameplay changes:

  • Grengun has bigger explosion radius and slightly higher damage.
  • Grengun fire delay is higher.
  • Hitting someone with the railgun now requires slightly more precision than before.
  • Players drop their current weapon when killed.

These changes will be in effect for all players on a 1.10b server, even for those still using 1.10.

Get the new version here as a patch or full version. Please report any problems or suggestions on our forum.

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Celestial Impact 1.10 to 1.10b

Celestial Impact 1.10 to 1.10b

Jun 6, 2008 Patch 0 comments

This is the a optional patch from version 1.10 of Celestial Impact. This patch should solve the problems some people had with not beeing able to see or...

Celestial Impact 1.10b

Celestial Impact 1.10b

Jun 6, 2008 Full Version 1 comment

This is the full version of Celestial Impact. Just download, unzip and play! Want something to deform?

Celestial Impact 1.00 to 1.10 Patch

Celestial Impact 1.00 to 1.10 Patch

May 28, 2008 Patch 2 comments

This is the a patch from version 1.00 of Celestial Impact. First patch that brings us alot of bug fixes and some new content. Want something to deform?

Celestial Impact 1.10

Celestial Impact 1.10

May 28, 2008 Full Version 0 comments

This is the full version of Celestial Impact. Just download, unzip and play! Want something to deform?

Celestial Impact 1.00

Celestial Impact 1.00

May 15, 2008 Full Version 4 comments

This is the full version of Celestial Impact. Just download, unzip and play! Want something to deform?

Celestial Impact Promotional Video

Celestial Impact Promotional Video

Jul 4, 2007 Movies 0 comments

The promotional trailer made for the Swedish Game Awards (www.gameawards.se). It shows the gameplay with the deformable world and some action shots.

Post comment Comments  (50 - 60 of 116)
ultimate Feb 22 2009, 4:24pm says:


+1 vote     reply to comment
fldash Feb 20 2009, 8:36pm says:

Congrats on the award from the Europe In Ruins team.

+1 vote     reply to comment
Xos100 Feb 20 2009, 5:38pm says:

I just played it, and I rarely see such innovation in an indie game, 10/10 from me.

+1 vote     reply to comment
AlCool Feb 20 2009, 3:20pm says:

This looks like a modified quake 3 engine?

Great concept on terrain deformation and the spherical gravity. Very interesting game.

+1 vote     reply to comment
creamola Creator
creamola Feb 23 2009, 4:43am replied:

We get that alot, but this is not a modified Q3 engine. We may have been inspired by some parts of the Q3 engine, but everything is made from scratch.

+1 vote   reply to comment
DOLBYdigital Feb 20 2009, 10:37am says:

I hope you guys win the most innovative multi player award. I can't think of any other mod/game that really changes the landscape of multiplayer gaming !

Nothing better than running with the flag and propelling yourself into the sky while creating a walkway 50 feet in the air for yourself. Then the guy chasing you sucks the ground out from underneath you and squishes you deep in the ground ;)

Moddb.com needs to do a weekend gaming session for this game so more people come online. Also it would be amazing to get this in front of Steam's eyes. If they could host it the exposure would go through the roof :)

+1 vote     reply to comment
BcForCe Jan 12 2009, 9:51pm says:

this was awsome

+1 vote     reply to comment
tbsweeny96 Dec 5 2008, 7:20pm says:

live4pain my crappy computer can run it and there are no people playing!!!!!!!

+1 vote     reply to comment
creamola Creator
creamola Dec 7 2008, 7:26am replied:

Yes the community is abit small. Most of the times, noone starts playing because noone else is on. Which turns into a vicious circle where the servers are empty quite often. Invite some friends to play at the same time as you and you'll surely be joined by others not soon after.

+1 vote   reply to comment
Deadlypudding Oct 8 2008, 5:27pm says:

I was very surprised that despite the games meager graphics (no offense), the actual requirements for a smooth game were staggering. My PC which is fully capable of running games such as the Orange Box, ground to a halt while trying to play this game. Where is all of that extra Cpu load coming from? I think it would be incredibly helpful if you guys posted a min requirements and a recommended requirements as well as a warning about how much of a cpu hog the game is.

Otherwise, the game looked good enough for me to try, but the videos and screenshots were very decieving about its requirements.

+1 vote     reply to comment
Dracus Creator
Dracus Oct 12 2008, 12:48pm replied:

The requirements can be seen if you expand the info about the file. It is also available on our download page on our website. To be seen without extra clicks for you we need to put it in the summary and I don't think it fits there.

The high requirements (and bad graphics) can be explained by mainly three factors. For one the content isn't the best even though the engine supports (and we use) many modern techniques for nice results. The second is that as we have a deforming world we can't use regular solutions other engines use to optimize the performance. Last we have only one programmer coding everything so the time to optimize the engine are not as in commercial engines.

Hope you enjoy the game!

+1 vote   reply to comment
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Celestial Impact
Developer & Publisher
CI Devs
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Released May 2008
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