CEFORE is a physics-based puzzler in an abstract simplistic art style in which you get contracted to bring down different structures in the most creative ways possible. Try not to cause too much destruction, of course.
PAX East 2018, Early access on Steam and much more to talk about in this new blog post
cefore blog #20: early access is live!
News about our upcoming steam early access release, our presence at PAX EAST and our new GAMEPLAY TRAILER!
pax east, new trailer & steam release date!
After a few months of not posting anything new, we now have too much stuff to talk about.
cefore blog #19: what the f*** have we been doing?
We went to MEGA Montreal, updates about our Kickstarter and more.
mega montreal and kickstarter canceled :(
First of all, me and Louis would like to thanks everyone who supported our Kickstarter campaign. I mean, it is not over yet but let's face it, it is not...
cefore blog #17 - re-scope and new hats!
It's been a while... We've been hard at work and we finally have an early playable Alpha of the game. That means that if you back us on Kickstarter you...
cefore blog #16: kickstarter is live!
Our Greenlight is going crazy good and we have some new stuff to show you for Cefore!
cefore blog #15: greenlight hype and new beacon!
We just launched our Steam Greenlight along with our pre-alpha trailer!
pre-alpha trailer & steam greenlight !
Check out our brand new tool called the Support pole!
blog post #14: new tool & greenlight soon!
See the new animations for Baro and our post-mortem of the playtesting event downtown Montreal.
blog post #13: baro animations!
Changes to the core design. Added new tools and changed our color palette.
blog post #12: drone & spaceship!
New art style, new design, new physics, new everything!
blog post #11: no vlog this week!
In this blog we show you our new character concept among other design decisions.
blog post #10: we have our baro!
I am currently working on finishing up the models for all the new tools we added to the game recently. This is the first one of the lot and kind of a...
blog post #9: new model, vlog & more
New codes architecture, new grass textures with dirt and foliage and new UI look.
blog post #8: lots of reworking
We designed a new XP system, added more depth to the game and are creating some cool avatars for the player to customize.
blog post #7: xp system and more
We are thrilled to announce we are currently working on a Kickstarter and Steam Greenlight page.
blog post #5: kickstarter and greenlight announcement
Check out some snaps of the very first Dreamhack Montreal and see our progress within the past weeks on Cefore.
blog post #3 : dreamhack and more!
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