CEFORE is a physics-based puzzler in an abstract simplistic art style in which you get contracted to bring down different structures in the most creative ways possible. Try not to cause too much destruction, of course.

  • Bring down several unique structures in a physical world
  • Unlock several tools that let you get creative
  • Control Baro around the levels
  • Travel to different planets
  • More to come!

tools

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Again! TLDR right here in our Vlog no8:


Greenlight!

First of all, as you guys know, last week we posted our trailer and our Steam Greenlight. Click on the previous link if you have not seen it. Our campaign has been a huge success so far. On the social medias (Imgur, Reddit...) the response was phenomenal. The feedback we got was incredible. On our Steam Greenlight we got in the top 100 in less than three days. I know right! We are now in the top 50.

Steam Greenlight Cefore


Thank you, everyone, who voted. We really are thankful for that! By the way, I wrote an article about our process to get on Greenlight if you guys are interested:

Gamasutra.com


New stuff in Cefore!

Now let's talk about the actual game, shall we? Before in the game, you had a zone that was fixed and placed by ourselves in the level, where you needed to bring the cubes in it, like in the picture below:

Unity 2017 02 01 11 50 07


We figured that we wanted to have a little more of a backstory of why you would do that and also gameplay wise, we wanted the players to have a little bit more of a strategy element in the game. So now when you start a level, you need to place a Beacon.

Beacon


The Beacon actually lets you connect to the Baro's database and get access to his different tools. The Beacon is also in charge of transferring the Data that Baro is after. So now the blue cubes (good) are made of Data and the red cubes (bad) are corrupted data.

Baro with Data


We work on several iterations to choose the perfect Beacon for us. We ended up liking this one a lot so we worked a bit more on it in Photoshop.

beacon cefore


You can see the Beacon fully integrated into the engine in the game here:

BEacon anims


Sorry this blog is very short, we were very busy working on the trailer last week and have not had time to work full speed on the project. We are back at it now though!

Thanks for reading as usual. If you have not voted for us on Steam Greenlight don't hesitate to follow the link here, we would highly appreciate it.

Steamcommunity.com

Cheers

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Pre-alpha Trailer & Steam Greenlight !

Pre-alpha Trailer & Steam Greenlight !

News

We just launched our Steam Greenlight along with our pre-alpha trailer!

Blog post #14: New tool & Greenlight soon!

Blog post #14: New tool & Greenlight soon!

News

Check out our brand new tool called the Support pole!

Blog post #13: Baro animations!

Blog post #13: Baro animations!

News

See the new animations for Baro and our post-mortem of the playtesting event downtown Montreal.

Blog post #12: Drone & Spaceship!

Blog post #12: Drone & Spaceship!

News

Changes to the core design. Added new tools and changed our color palette.

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Cefore
Platforms
Windows, Mac, Linux
Developer & Publisher
Pixelz
Engine
Unity
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Homepage
Playcefore.com
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Style
Genre
Puzzle
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @pixelz_games

You guys have to listen to this teaser for the second Planet in #cefore Soundcloud.com #indiegame #ost

Oct 10 2017

Thanks to everyone for making this closed alpha a success! Alpha is now officially done until next time. #indiegame #cefore

Sep 27 2017

New article on @gamasutra being more productive following one simple rule! Gamasutra.com #productivity #organization #business

Sep 26 2017

Giving away alpha keys live on our #Discord #alpha #indiegame #gamedev #free Discord.gg

Sep 21 2017

got our new banner from @Vistaprint pretty sick. #cefore #indiegame T.co

Sep 21 2017

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