In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the GDI and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to help GDI take control over Tiberium.

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Blog RSS Feed Report abuse Latest News: Apoc Is Leaving! As Community Manager

7 comments by darthL on May 20th, 2010

I realize someone else posted my e-mail to the Community Leaders, but its the same message I intended to post on here. And of course, I wanted to have my own official thread about it. At this time, I'll leave everything with what I said below, Per "Goodman" Bonomi will be on here soon, he is a "Goodman" indeed, please treat him well =)

I realize I was never perfect, but I always did everything with the best intent and with my best efforts under any circumstance...

I’ll never forget my first act of duty as the C&C Community Manager, I got Zero Hour patched! The community reaction was like peace had been restored to the world! It was from that point on that I felt like my journey as your Community Manager truly began…I wish I could end this journey with patching Zero Hour again and Kanes Wrath, but alas, here we go...

My friends, my community, my 2nd family

I’ve been your C&C Community Manager for over 6 years, especially if you consider my days with the BFME franchise. I was brought in to EA as a contract marketing assistant on BFME1 back in February 2004, and soon found myself building the BFME community (I guess that was my destiny!). About 1 year in almost to the day, shortly after BFME1 shipped, the torch of being the official C&C CM was bestowed upon me by the dev team (from one great legendary Delphi), that was February 2005. And today, almost 6 years later, I sit here in front of my computer screen, still your official C&C Community Manager for one last moment, as honored and humbled as ever to have kept this role for so long. It’s become an extreme passion, a “second life”, and a place I know I can always find some of my closest friends. You guys have truly been my 2nd family, and you guys are the reason this C&C franchise has lived on for 15 years strong and will continue, Commander!

As cheesy as it may sound, I’m just a sentimental APOC if you never knew, and it may just come from how emotionally tied I have been to this community, it absolutely breaks my heart to tell you today, I will be stepping down as your C&C Community Manager and leaving EA after what has been one helluva rollercoaster ride. Today is my last official day here at EALA.

You need to know this was *not EA’s decision*, this was 100% my own. I was not laid off, not fired, not tortured by Kane (or Joe Kucan), not part of a reduction in force, and certainly not forced out or given motivational reasons to leave. In fact, my bosses and team all provided me reasons to stay with heartfelt content, while also understanding at this stage in my career and life, doing what is best for me and my family is ultimately the right path to choose.
I sincerely hope my decision does not impact negatively on you, or the C&C franchise. I have a replacement whom I’d like to introduce, Per “Goodman” Bonomi, he also manages the BF Heroes, Lord of Ultima and BattleForge communities with the help of his excellent Play4Free Community Team. He’ll be in touch and on the boards very soon. He is an extremely passionate C&C fan, and someone I know can keep the ship afloat in my absence, and especially at a time when the dev team is revamping the franchise. At this stage, what’s important to me is for you to have someone you can still connect with. Things are going to be slow for awhile, but I know we’ll be leveraging the community as much as possible until our dev team is ready to pull the curtains off the future, and well beyond.

I want nothing more than the best for this franchise, and I don’t want my absence to invoke anything negative in the community. It was a personal choice, a leap of faith, and one that was extremely difficult when considering all the factors, most notably, my community family.

I’ll be staying in the gaming industry in LA. You can find me on Facebook and in a few other places soon once I rise again!

I’m always long winded at saying goodbyes, just who I am. Thank you C&C Community for being true friends and giving me the passion and energy to be your C&C Community Manager for such an eternity! I hope this is not goodbye, but just an update on life, as one close friend would always give to another.

Every day is community day,
Aaron “APOC” Kaufman

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Xfire - Codes for unsupported Games 1.4
Aggression: Reign over Europe

Xfire - Codes for unsupported Games 1.4

Dec 28, 2014 Aggression: Reign over Europe Script 3 comments

This File contains codes which were made by group members. (Word document)

dr. joe's maps

dr. joe's maps

Aug 10, 2011 Multiplayer Map 1 comment

these are the maps that i have obtained through multiplayer games enjoy

too close for comfort

too close for comfort

Aug 10, 2011 Multiplayer Map 0 comments

this map has 2 heavely defended bases with long range cannons around them and tiberium pads

nuke tiberium triangle

nuke tiberium triangle

Aug 10, 2011 Multiplayer Map 0 comments

map by nagatsoul where there are a bunch of tcn nodes at each base and there is no way around any attack because the map is too narrow to go around opponents...

king of the middle

king of the middle

Aug 10, 2011 Multiplayer Map 1 comment

map for cnc 4 by sandy g where the only way to win is to capture the tcn node in the middle, there are 4 mutant hovels reccomend 2v2 or 3v3 for best results...

xonone's TDM Arena Beta V1

xonone's TDM Arena Beta V1

Apr 13, 2010 Multiplayer Map 20 comments

This is xonone's TDM Arena Beta V1. This map is not a map where you control nodes to win.

Post comment Comments  (40 - 50 of 215)
Gandbon Jul 6 2011, 5:19pm says:

Why did ea stop the way of C&C's old rts way?

+5 votes     reply to comment
PsychoticLoner Jul 8 2011, 3:03am buried:


Because that's been done to death, and no one's done anything new and interesting with it for years (especially Westwood, who never even tried.)

-7 votes     reply to comment
PsychoticLoner Jul 8 2011, 3:03am replied:

Besides, better to end the series on something new and exciting, and fail, then end it on yet another copy of Dune 2.

+3 votes     reply to comment
staradder92 Sep 2 2011, 11:36pm replied:

It was new. It was also lame and boring - not exciting.

+2 votes     reply to comment
ZuitaSoldier Jul 2 2011, 5:11pm says:


i like this game, it's serious. Ok, ok i'm 1% os people who like but EA make a nice game, and i wait to the C&C5 be like it :D but the unit cap is HORRIBLE, oh my gosh i cry T-T

0 votes     reply to comment
ıodɐɥs Jul 1 2011, 7:20pm says:

rating is 4.3?? so poor!!

+2 votes     reply to comment
GDI_Commander Jun 30 2011, 2:58am says:

Ok guys, i agree with all of you, the graphics are too cartoony, the replacement of base bulding with the crawler system sucks, the unit cap is evil, and the lack of resorse gathering is soul shatering. But lets face it, If EA had used this system with a new RTS game instead of C&C then I would not be suppriesd if many people liked it. EA screwed Up big time with this one, and it was not any of the new gameplay or the graphics, it was the fact that EA Used the beloved Command and Conquer title to make a completly different game, it has very little to none of the gameplay that that made C&C a hit, the resorce gathering, the base building, the lack of of a unit cap. Heck if you used a completely different name, box art, faction names, and characters, then not even the biggest C&C fan would have been able to tell that this was a C&C game. I applaude the crawler system, its revolutionary, it lets you get to the action right away, you dont have to worry about infrasturture (much) and it is completely mobile and has its own weapons, The only thing bad about it is the fact that it called itself a Comand and Conquer game. I hope EA makes more RTS's with the Crawler system, Just not Command and Conquer.

0 votes     reply to comment
Mahauk Jun 27 2011, 6:28am says:

I gave it a try, why not? awful review or not, I should try for myself... well, the "build" mechanics too redalertish for a tiberium game, and some aspects too cartoony, but it was ok until the god awful graphics and and incoming attack of nod's legged ***** tanks... at that point I unistalled my friend's copy and I decided not to trash all the money I would have trashed without testing.

Come on, I expect this level of graphics, glitches and ****** design in a Stalin vs Martins 2, which would have been fun, but not in a "Serious business C&C tiberium game webringyoutheENDoftiberiumsaga".

+1 vote     reply to comment
xPearse Mar 29 2011, 7:31am says:

do people still play it online

+2 votes     reply to comment
SNAKE_666 Mar 21 2011, 3:47am says:

this was far from being the worst game i ever played, it was good, about...6/10...but honestly there are far worse games out there. renegade was worse if im limited to the C&C series, if not then Warhammer 40k dawn of war 2 and all of its expansions sucked far worse just because they can be installed wothout saying "your computer's virtual memory does not meet the 1.5 gb requirement. do you wish to continue?" that ****** me off when i bought a computer thats top of the line in everything yet the game cant be played unless you overclock your pc or spend over a thousand to get a pc with alot of memory...honetly C&C4 flys circles around DoW2 in that IT ACTUALLY PLAYS ON A NORMAL PC! ...ok rage time over.

+4 votes     reply to comment
GOD_MAN Mar 12 2011, 4:13am says:

It didn't suck,it was just weird.


+1 vote     reply to comment
lopiman49 Mar 9 2011, 1:41pm says:

maybe they want to keep the tradition C&C 1 have buildngs like in C&C 3 C&C 2 is diferent from all of them and C&C 4 is the same!Didn't you thinked of that?

+2 votes     reply to comment
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C&C4: Tiberian Twilight
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 15, 2010
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220 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 8/10

This game was a huge let down to true C&C fans. The storyline lets it down greatly however this is made up by the gameplay alone.

In my opinion this does not deserve to be a C&C game. This game would have been more successful if EA gave it a different name and claimed that it was "Inspired" by C&C.

The team play element of this game is fantastic, and the strength > weakness system works out very well.

In short, the game is great, but it is let down by the story.

Nov 21 2010, 10:11pm by DaJoXTeR

Lowest Rated (28 agree) 1/10

The game is a complete failure from start to finish. 1.) It requires that you be ONLINE to be able to play AT ALL, this includes the gampaign. 2.) Gameplay is mush with absolutely NO resemblance of true C&C gameplay, and everything is strictly rock-paper-scissors, I.E a big bad Tank is going to get owned by rocket infantry if its not an anti-infantry unit, etc etc. Plus you have to GRIND and level up playing game after game to be able to get the biggest and baddest vehicles in the game, even…

Jan 2 2011, 6:43pm by Alexraptor

Real Time Tactics
Single & Multiplayer
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
C&C4: Tiberian Twilight, Released Mar 15, 2010
C&C3: Tiberium Wars, Released Mar 27, 2007
C&C: Tiberian Sun, Released Aug 12, 1999
Command & Conquer, Released Aug 30, 1995
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