In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the GDI and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to help GDI take control over Tiberium.

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Blog RSS Feed Report abuse Latest News: Apoc Is Leaving! As Community Manager

7 comments by darthL on May 20th, 2010

I realize someone else posted my e-mail to the Community Leaders, but its the same message I intended to post on here. And of course, I wanted to have my own official thread about it. At this time, I'll leave everything with what I said below, Per "Goodman" Bonomi will be on here soon, he is a "Goodman" indeed, please treat him well =)

I realize I was never perfect, but I always did everything with the best intent and with my best efforts under any circumstance...

I’ll never forget my first act of duty as the C&C Community Manager, I got Zero Hour patched! The community reaction was like peace had been restored to the world! It was from that point on that I felt like my journey as your Community Manager truly began…I wish I could end this journey with patching Zero Hour again and Kanes Wrath, but alas, here we go...

My friends, my community, my 2nd family

I’ve been your C&C Community Manager for over 6 years, especially if you consider my days with the BFME franchise. I was brought in to EA as a contract marketing assistant on BFME1 back in February 2004, and soon found myself building the BFME community (I guess that was my destiny!). About 1 year in almost to the day, shortly after BFME1 shipped, the torch of being the official C&C CM was bestowed upon me by the dev team (from one great legendary Delphi), that was February 2005. And today, almost 6 years later, I sit here in front of my computer screen, still your official C&C Community Manager for one last moment, as honored and humbled as ever to have kept this role for so long. It’s become an extreme passion, a “second life”, and a place I know I can always find some of my closest friends. You guys have truly been my 2nd family, and you guys are the reason this C&C franchise has lived on for 15 years strong and will continue, Commander!

As cheesy as it may sound, I’m just a sentimental APOC if you never knew, and it may just come from how emotionally tied I have been to this community, it absolutely breaks my heart to tell you today, I will be stepping down as your C&C Community Manager and leaving EA after what has been one helluva rollercoaster ride. Today is my last official day here at EALA.

You need to know this was *not EA’s decision*, this was 100% my own. I was not laid off, not fired, not tortured by Kane (or Joe Kucan), not part of a reduction in force, and certainly not forced out or given motivational reasons to leave. In fact, my bosses and team all provided me reasons to stay with heartfelt content, while also understanding at this stage in my career and life, doing what is best for me and my family is ultimately the right path to choose.
I sincerely hope my decision does not impact negatively on you, or the C&C franchise. I have a replacement whom I’d like to introduce, Per “Goodman” Bonomi, he also manages the BF Heroes, Lord of Ultima and BattleForge communities with the help of his excellent Play4Free Community Team. He’ll be in touch and on the boards very soon. He is an extremely passionate C&C fan, and someone I know can keep the ship afloat in my absence, and especially at a time when the dev team is revamping the franchise. At this stage, what’s important to me is for you to have someone you can still connect with. Things are going to be slow for awhile, but I know we’ll be leveraging the community as much as possible until our dev team is ready to pull the curtains off the future, and well beyond.

I want nothing more than the best for this franchise, and I don’t want my absence to invoke anything negative in the community. It was a personal choice, a leap of faith, and one that was extremely difficult when considering all the factors, most notably, my community family.

I’ll be staying in the gaming industry in LA. You can find me on Facebook and in a few other places soon once I rise again!

I’m always long winded at saying goodbyes, just who I am. Thank you C&C Community for being true friends and giving me the passion and energy to be your C&C Community Manager for such an eternity! I hope this is not goodbye, but just an update on life, as one close friend would always give to another.

Every day is community day,
Aaron “APOC” Kaufman

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Xfire - Codes for unsupported Games 1.5
Aggression: Reign over Europe

Xfire - Codes for unsupported Games 1.5

Dec 28, 2014 Aggression: Reign over Europe Script 3 comments

This File contains codes which were made by group members. (Word document) Sadly i can´t link the new games to this file while using the edit function...

dr. joe's maps

dr. joe's maps

Aug 10, 2011 Multiplayer Map 1 comment

these are the maps that i have obtained through multiplayer games enjoy

too close for comfort

too close for comfort

Aug 10, 2011 Multiplayer Map 0 comments

this map has 2 heavely defended bases with long range cannons around them and tiberium pads

nuke tiberium triangle

nuke tiberium triangle

Aug 10, 2011 Multiplayer Map 0 comments

map by nagatsoul where there are a bunch of tcn nodes at each base and there is no way around any attack because the map is too narrow to go around opponents...

king of the middle

king of the middle

Aug 10, 2011 Multiplayer Map 1 comment

map for cnc 4 by sandy g where the only way to win is to capture the tcn node in the middle, there are 4 mutant hovels reccomend 2v2 or 3v3 for best results...

xonone's TDM Arena Beta V1

xonone's TDM Arena Beta V1

Apr 13, 2010 Multiplayer Map 20 comments

This is xonone's TDM Arena Beta V1. This map is not a map where you control nodes to win.

Post comment Comments  (200 - 210 of 215)
AiredaleMan Oct 26 2009, 1:41pm says:

The crawler idea is stupid...
You stupid ******* EA!
this is C&C! it's important to build base!

+3 votes     reply to comment
kingbond Nov 14 2009, 10:51am replied:

i understand the anger
i just deal with it by playing WIC and thinking it will be similar

P.S. WIC= World in conflict

+1 vote     reply to comment
Strenyoff Nov 6 2009, 2:36pm replied:

The game is not released yet. So none of us can speak such radically. Maybe it is bad idea, maybe not. I think there must be something new.

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 27 2009, 8:41pm replied:

-_- No comment. Trolls should be hanged.

Hopefully EA, AS ALWAYS (except expansions = /), will make it moddable enough.

+1 vote   reply to comment
xonone Oct 18 2009, 9:21pm says:

I bet ya that the scrin are prob gonna be in cnc4 as a playable faction but EA doesnt want to talk about it. Remember cnc3 how EA kept the scrin a secret till near release of cnc3? Im telling you, scrin are prob gonna be in it as a playable faction.

+2 votes     reply to comment
renegadekiller Dec 24 2009, 3:40pm replied:

*ignore, came from wiki* afraid not, i was reading up some cnc4 there and i saw that the scrin are a non-playable faction... hopefully EA will prove meh wrong and add them back, dam they were kickass

+1 vote     reply to comment
AiredaleMan Oct 31 2009, 4:05pm replied:

I hope so

+2 votes     reply to comment
MisterX784 Oct 16 2009, 2:58pm says:

Will this game be more strategic, or will this game be spam like Tiberium wars and Kanes Wraith.

Or don't know yet?

+2 votes     reply to comment
star_gun_destroyer Oct 18 2009, 5:37pm replied:

yea i wondering the sae thing too.

But how much space will this game take up on your hard drive.
and will there b a game browser for this game just like fo cnc 3 tib wars to put mods in the game and run them seperatly?

and will this game be for PS3,360 and PC or what?

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 16 2009, 3:19pm replied:

More strategic, even infantry units will be powerful.

+1 vote   reply to comment
cronos35 Oct 30 2009, 5:13am replied:

i don't know. expecting another 1 million expansions for CNC4!!

+2 votes     reply to comment
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C&C4: Tiberian Twilight
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 15, 2010
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221 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 8/10

This game was a huge let down to true C&C fans. The storyline lets it down greatly however this is made up by the gameplay alone.

In my opinion this does not deserve to be a C&C game. This game would have been more successful if EA gave it a different name and claimed that it was "Inspired" by C&C.

The team play element of this game is fantastic, and the strength > weakness system works out very well.

In short, the game is great, but it is let down by the story.

Nov 21 2010, 10:11pm by DaJoXTeR

Lowest Rated (28 agree) 1/10

The game is a complete failure from start to finish. 1.) It requires that you be ONLINE to be able to play AT ALL, this includes the gampaign. 2.) Gameplay is mush with absolutely NO resemblance of true C&C gameplay, and everything is strictly rock-paper-scissors, I.E a big bad Tank is going to get owned by rocket infantry if its not an anti-infantry unit, etc etc. Plus you have to GRIND and level up playing game after game to be able to get the biggest and baddest vehicles in the game, even…

Jan 2 2011, 6:43pm by Alexraptor

Real Time Tactics
Single & Multiplayer
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
C&C4: Tiberian Twilight, Released Mar 15, 2010
C&C3: Tiberium Wars, Released Mar 27, 2007
C&C: Tiberian Sun, Released Aug 12, 1999
Command & Conquer, Released Aug 30, 1995
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