March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: The Banshee

About Command & Conquer: Tiberian History with 2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Rush To Supremacy Version 1.00
C&C3: Tiberium Wars

Rush To Supremacy Version 1.00

Aug 21, 2014 Rush To Supremacy Full Version 0 comments

First Release of the mod. Almost all ranged weapons can hit both air and ground target, new units. (See readme inside the archive)

ChronoShaders 0.53
C&C3: Tiberium Wars

ChronoShaders 0.53

Jun 28, 2014 ChronoShaders Full Version 1 comment

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

Alpha version 0.02b
C&C3: Tiberium Wars

Alpha version 0.02b

Jun 17, 2014 Dune Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Alpha version 0.01
C&C3: Tiberium Wars

Alpha version 0.01

May 10, 2014 Dune Demo 11 comments

Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version

House Harkonen beta
C&C3: Tiberium Wars

House Harkonen beta

May 10, 2014 DUNE20XX Demo 24 comments

House Harkonnen and 4 maps is available for the test.

Red Alter old test build
C&C3: Tiberium Wars

Red Alter old test build

May 10, 2014 Red Alter Demo 11 comments

After years of expectations we decided upload our old last test build of mod with old models. This is a requiem for mod. If you find that this build does...

Post comment Comments  (240 - 250 of 277)
deffiance Mar 11 2007, 5:59pm says:

The demo is good, but I advise against running it on Vista. It's neat though, back to the classic DOS days.
Ah, Windows 95 and my Red alert package. FTW my friends. (Oh, and this game is WORTH buying)


+1 vote     reply to comment
LORDDEREX Mar 10 2007, 5:09pm says:

I have tried the demo for C&C TW and is look like awesome. (The demo is awesome, but voice and video dont fit) But i will buy it becouse it looking good! (it is fun to play).
Try the demo!XD

+1 vote     reply to comment
p133_16mb Mar 8 2007, 6:09pm says:


Generals and Red alert 2 are an embarrassment to the C&C series, any C&C fan from the DOS days will understand why! I honestly thought the original C&C was DEAD because of them! This game should have been what generals should have been - THE RETURN OF COMMAND & CONQUER!!! 10 out 10!

+1 vote     reply to comment
The_Sacred_Oath Mar 8 2007, 6:55pm says:

Well, what I can say - I've just been playing the demo.. First thing I realised that this was going to be interesting was the start of the main menu music, if only 5 seconds that brings back instant memories of this series definitive soul that once drove it into what it is remembered for today!

Cannot wait for this one!!

The hardcore gamers of the original Command & Conquer series especially are in for quite a treat, I think!

+1 vote     reply to comment
Zirty Mar 1 2007, 9:32am says:

Has someone tested the demo ? This C&C looks boring.

+1 vote     reply to comment
nameme99 Mar 1 2007, 6:39pm says:

Actualy, it's quite fast pased, much better then TS I might add. (and TS is my favorit C&C game!)

+1 vote     reply to comment
nidmeister Feb 28 2007, 5:00pm says:

you dont need the game yet, if you notice, the only things that people have done are the models and skins, they're done on seperate programs that you buy or download. they havent actually got any in-game. its a good idea because they can get the mods set up early ehen the game comes out, they already have the models out the way, all they then have to do is program the AI and code it, with a few tweaks. and its done much faster than if they waited for the game to come out.

+1 vote     reply to comment
MoronicLegion Feb 25 2007, 7:19pm says:

i thought it wasn't supposed to be released until march... but people are already making mods for it?

+1 vote     reply to comment
Cryptex Feb 22 2007, 8:11pm says:

As soon as I get the money, I'm gonna get that shiny Kane Edition, it looks sooooo pretty!

+1 vote     reply to comment
jamietje Feb 17 2007, 11:48pm says:

got 2 love it

+1 vote     reply to comment
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C&C3: Tiberium Wars
Windows, Mac
Developer & Publisher
Electronic Arts
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Released Mar 27, 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Real Time Strategy
Single & Multiplayer
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
C&C4: Tiberian Twilight, Released Mar 15, 2010
C&C3: Tiberium Wars, Released Mar 27, 2007
C&C: Tiberian Sun, Released Aug 12, 1999
Command & Conquer, Released Aug 30, 1995
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