March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: The Banshee

About Command & Conquer: Tiberian History with 2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Rush To Supremacy Version 1.00
C&C3: Tiberium Wars

Rush To Supremacy Version 1.00

Aug 21, 2014 Rush To Supremacy Full Version 0 comments

First Release of the mod. Almost all ranged weapons can hit both air and ground target, new units. (See readme inside the archive)

ChronoShaders 0.53
C&C3: Tiberium Wars

ChronoShaders 0.53

Jun 28, 2014 ChronoShaders Full Version 1 comment

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

Alpha version 0.02b
C&C3: Tiberium Wars

Alpha version 0.02b

Jun 17, 2014 Dune Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Alpha version 0.01
C&C3: Tiberium Wars

Alpha version 0.01

May 10, 2014 Dune Demo 11 comments

Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version

House Harkonen beta
C&C3: Tiberium Wars

House Harkonen beta

May 10, 2014 DUNE20XX Demo 24 comments

House Harkonnen and 4 maps is available for the test.

Red Alter old test build
C&C3: Tiberium Wars

Red Alter old test build

May 10, 2014 Red Alter Demo 11 comments

After years of expectations we decided upload our old last test build of mod with old models. This is a requiem for mod. If you find that this build does...

Post comment Comments  (220 - 230 of 277)
KingBase Sep 3 2007, 6:26pm says:

i think they really need to add like buildable boats and u will be able to command them and have navel battles like in RA2 =-)

+1 vote     reply to comment
u6795 Sep 3 2007, 8:32pm says:

There never was and never should be naval combat in the Tiberian Universe.

Anyways, the Tiberium poisoned most of the water, so naval combat would be impractical if you weren't in a Blue Zone.

+1 vote     reply to comment
Cryptex Aug 29 2007, 12:35am says:

Fantastic game, great for those that enjoy the allure of the rather expansive CnC Universe (that should be the next game), lovely graphics, fast-paced game play, high-res cut scenes (although some ARE a tad long), and a wonderful cast of characters from several shows I watch. Hard-core CnC fans may not like it so much, due to its odd "turn" towards the more generic RTS games out and about today. I DO NOT like the cookie-cutter maps they have made for single and multi-player skirmishing AT ALL. The 3D games today are MUCH harder to make maps for, although I do admit they could have been much better if the map team had put a bit more effort into it. Also, the technology in this game is rather bland and I have seen it many times before (basic tank in light and heavy flavors, jeep, jet, infantry, etc.) for Nod and GDI, but the Scrin were the most creative in terms of units and buildings.

In conclusion I HIGHLY suggest it for pretty much anyone who like RTS's like these, and for hard-core fans of the game, wait until extensive new map-packs with better maps and mods with better units come out. Also, I suggest you upgrade your system to around an 8600GT(S) so you can actually RUN the game at pretty high settings without much lag, it's a lovely game, don't waist its beauty. Finally, I have tested this both an XP much and a Vista machine and noticed NO difference in performance or quality, but I suggest XP.

+1 vote     reply to comment
NewMessageN00b Aug 2 2007, 10:43am says:

I agree that it doesn't feel as real C&C. Something is missing, maybe it's because of the fast pace of this game, I'm not sure.

+1 vote     reply to comment
JohnMidnight Jul 27 2007, 2:43pm says:

Mod it. Plain and simply man.
Overall the game is good, and the continuation of the story is nice. Though must admit I loved TS more than the other games, and it made for even cinematic matches when I was bored LOL.

+1 vote     reply to comment
Tore29 Jul 22 2007, 6:14pm says:

This game sucks as a C&C! But pretty good anyway. Tiberian Dawn , Red alert 1 and Tiberian Sun is MUCH better!

+1 vote     reply to comment
War_Bringer Jul 18 2007, 7:38pm says:

It is a well made game, but it doesn't quite feel right. It seems more like C&C 1.5. The TS game world was fierce, almost savage, and the technology was just plain cool. Everything that made TS so much fun is missing from this game. Its a good game, but not deserving of the title C&C 3.

+1 vote     reply to comment
archaon Jul 11 2007, 9:54pm says:

they should bring back caball, hopefully in the expansion... or some1 makes a mod centered around caball

+1 vote     reply to comment
WallYWooD86 Jul 1 2007, 1:06pm says:

ive had this game since june 23 rd and still haven't been able to play it :-(

+1 vote     reply to comment
bobwashere Jul 7 2007, 6:57pm says:

This game looks amazing but it probably wont run for my computer either.

+1 vote     reply to comment
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C&C3: Tiberium Wars
Windows, Mac
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 27, 2007
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652 votes submitted.

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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Real Time Strategy
Single & Multiplayer
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
C&C4: Tiberian Twilight, Released Mar 15, 2010
C&C3: Tiberium Wars, Released Mar 27, 2007
C&C: Tiberian Sun, Released Aug 12, 1999
Command & Conquer, Released Aug 30, 1995
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