March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Description

2 player high detailed desert map made by Arcanastras.

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Euphrat & Tigris
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sgor00
sgor00 - - 482 comments

Wow!! Great!

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Madin
Madin - - 2,077 comments

Excellent high detailed map!

There are 4 spikes on the map, I would argue that 1 spike for each team is uncontested, and 1 is contested (in this case uncontested means that there is no way for the opposition team to prevent initial capture, even from Nod using very early Shadow teams), which makes for interesting spike capture dynamic. Because it is not done like Rift, were the contested spikes are both together (which invariably means that one team captures both spikes), I like it.

There are reasonable expansion fields, one for each team, and although there are a bit close, it is very typical for 2 player skirmish maps.

Lastly there is the always amusing central tech EMP.
The tech EMP is simply not worth fighting over (I feel the only way to have the EMP structure on a map is to have one for each side, contested or uncontested, but people mainly follow EA's failed idea of only having a single EMP structure).

The only negative for me is 'cannot-build-here' syndrome. This is when land visibly looks like you can place a structure, but the you repeatedly find out that you cannot place a structure via the classic EVA message.
My preference is that it is always very clear where you can and cannot build.

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