C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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The C&C World-Altering Editor (WAE) is a new modern open-source map editor for Tiberian Sun and RA2 Yuri's Revenge.

Developed over the past 3 years and heavily tested by community mappers, it has now reached the point where it can fully replace the old FinalSun and FinalAlert 2 editors. WAE provides various improvements over them and new tools to make mapping more efficient than before.

Features

To mention some improvements over the old editors, WAE has

  • Smoother performance
  • Preview of map lighting
  • Wide range of zoom levels ranging from displaying the whole map at once to only a tiny piece of it
  • Auto-save function that periodically creates a backup of your map
  • More efficient user-interface with object previews, better categorization, better use of screen space, and search functions in all possible places
  • Hotkeys for various common operations, such as pressing Delete to delete an object under the cursor
  • Improved trigger scripting dialog that allows you to view and manipulate all data of a trigger at once, rather than needing to constantly switch between tabs and open drop-downs
  • Copy/paste of more than just terrain, including terrain objects, overlay, units and even buildings!
  • Preview showing what scripting elements reference a waypoint
  • Advanced automatic map scripting issue checking that helps you avoid making dumb mistakes
  • Many new tools, including a tool for checking the distance between two points, and a tool for calculating the amount of Tiberium in a specific area
  • Terrain generation!
  • ...and much more!

All this, while the editor has also been designed to be familiar to existing mappers, meaning it's easy to pick up!

Screenshots

You might not believe the feature list without some screenshots, right?

GDI1A1) The World-Altering Editor can accurately preview the lighting of your maps.


Zoom levels

2) WAE's closest zoom level allows you to view the game like you were in the DOS age, while the farthest zoom level shows basically the whole map.


Terrain Generation

3) Terrain generation can quickly generate details for an area.


WAE Sidebar Previews

4) The sidebar shows graphical previews of objects, making it easier to find what you are looking for.


WAE Trigger Editor

5) WAE's trigger editor makes scripting quick! You can also assign colors to triggers!


Waypoint previews

6) Can't remember what some waypoint was used for? With WAE, you can just hover over it to check!


WAE Map Error Checking

7) Even the most experienced mappers sometimes make mistakes. These issue checks have saved us from hours of tedious debugging work.


WAE with YR

8) The entire WAE user-interface, showing an opened Yuri's Revenge map.


There is also a short demonstrative YouTube video of WAE's capatibilities from 2 years ago in Dawn of the Tiberium Age, from back when WAE was known as the DTA Scenario Editor: Youtube.com

System Requirements

WAE is over 20 years newer than FinalSun and FA2, so it also requires a newer system. WAE requires the following:

  • .NET 8.0 Desktop Runtime. You can download it from Microsoft
  • A 64-bit Windows operating system
  • A DirectX 11 compatible GPU. It is recommended, although not strictly necessary, to have at least 1 GB (TS) or 2 GB (RA2/YR) of VRAM.
  • There is no CPU requirement, but naturally, the faster, the better. WAE can especially be CPU intensive if you zoom very far while editing the map.

Downloads

You can download WAE from our GitHub releases page: Github.com

For TS, WAE is compatible with the Steam release and the Tiberian Sun Client (which I heavily recommend if you want some QoL improvements for your Tiberian Sun). Pick the build for your edition of Tiberian Sun.

For RA2/YR, the YR download of WAE is compatible with all known released editions of the game, including the new Steam release.

Links and contact

I'd love to hear your feedback on the editor! You can post your comments here on ModDB, or get in touch on Discord or private messages on ModDB!

WAE has its own dedicated channel, #wae-chat, on the C&C Mod Haven Discord server: Discord.gg

You can also discuss WAE on the #mapping channel of the Dawn of the Tiberium Age Discord server: Discord.gg

You can find the C# source code of the editor from GitHub: Github.com

Feel free to fork and hack around with it! We also accept pull requests if you think you could develop some useful features!

Support

WAE is and will always be available for free. However, it has taken hundreds upon hundreds of hours to create that is off from the rest of my limited free time.

If you'd like to provide some extra incentive for keeping up the work on WAE, you can buy me a coffee at Ko-fi.com

Legal disclaimer

EA has not endorsed and does not support the World-Altering Editor.

Special thanks

WAE's open-source nature has already shown benefits. Big thanks to Morton and ZivDero who helped with developing features to properly support Tiberian Sun and especially Yuri's Revenge. Also, thanks to the Dawn of the Tiberium Age mod community for extensive testing and encouragement during these years.

What about FinalSun and FinalAlert 2? They were recently updated and open-sourced?

Work on WAE began over 3 years ago. Back then, these editors were very outdated and also closed-source. I couldn't anticipate that EA would eventually open-source and update them; last week's update and today's source code release came as complete surprises to me. Had I known about this 3 years ago, I might've opted to improve the old editors instead of creating a new one. However, after years of work, I believe WAE has surpassed the capabilities of FS and FA2, even with their latest updates.

I had also always planned to release WAE in spring 2024 and also announced this publicly in the modding community multiple times, so the similar timing with the updates to FS and FA2 is only a coincidence.

Have fun mapping, Commanders, and please share feedback on the editor if you have any!

Mission 2 is nearly complete

Mission 2 is nearly complete

Tiberian Sun: Aftermath

Commanders, The second mission is done and got shipped to the testers. The mission is called 'Uplink', and fits good to the events of the first mission. ...

Intro, mission and some FMVs

Intro, mission and some FMVs

Tiberian Sun: Aftermath 1 comment

Hey Commanders,this week was very productive. The first mission is finished, except the briefing FMV, and the Intro is complete finished inclusive FMVs.

Merry Christmas

Merry Christmas

Tiberian Sun: Aftermath 2 comments

I wish you all a Merry Christmas and happy holidays. And i've got a present for ya: A short x-mas trailer. Enjoy :)

Development Updates | December 2023

Development Updates | December 2023

Tiberian Sun: Rubicon 3 comments

We made it to the Top 100 mods this year! To celebrate, have a look at some of the things that we have in store for the next update.

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Post comment Comments  (0 - 10 of 98)
Guest
Guest

Hello!
This mod is way better than the original game! awesome.
has anyone been able to fix the issue thats saids

Twisted Insurrection has encountered an internal error
and is unable to continue normally
Please visit ti.ppmsite.com for the lastest updates and technical support

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Watcher0528
Watcher0528

nice i like the game sir,Thank u

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ns-mars
ns-mars

My first c&c game

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guruguru07
guruguru07

Why does it become Tiberian Sun whenever I try to update it?

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slotht
slotht

are we going to see new update any time soon ?

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JeonALPHAe
JeonALPHAe

First started stalking TS mods about 10 years ago (gosh Im getting old...), when I tried to get some friends use these as LAN games; they didnt like them (C&C in general), and we moved on. Forgot TS altogether, finding AoE2 which I nowadays enjoy. Until my PC gets busted and I find myself re-breathing life to old laptop and I found the TS installer in some backup, along with a HTML bookmark of THIS page.

Sad to see Tiberian Odyssey is still not released :P, great screens on that one. Of these mods, TI is the one I played back then, and Im glad to see its still alive.

Good job keeping this game alive, much like AoE2!

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Tesel
Tesel

You should see DTA aswell

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Greatgoblin
Greatgoblin

Greatest mod in the moddb in my personal opinion.Congrats designers of Ti strangely your mod is worth to spend hours n after u finish a mission u want to ply more.
So i have a request i really like the cult idea ( coated bald guys hitting their heads i cant remember the mission). Could you make them a regular unit? Have no idea with which role but even for ambient n no use i can hire them for 5oobucs each.
Is it possible GDI to have a futuristic mammoth tank?Cannons for vehicles n rockets for infantry n air like ra 1.At least pls make some structures capturable
so we can produce old mammoth.
At the mission eagles fall so many units n ai makin the mission unplyable.I have a very strong computer n all the other missions speed at full.

I cant ply skirmish but i can ply campaign dont know why but its throwing me back to regular menu without doing nothing.

Guys really thank you i cant describe how i like your mod.Keep up the phenomenal work.

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Cypher115
Cypher115

I actually just made this account to ask if there are mods that allow what are normally campaign only units in skirmish, but I honestly love the look of this one. If anyone here can help me with my original question, pm me I guess...

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IMPCSC
IMPCSC

Very Thanks you.It,s great mod!
I hope to completely solve the problem "tiberian sun...internal errors"
UMP mod also have low "internal errors"
testing Tiberian Sun Client ...

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