Enter the C&C universe on foot as you wage war at ground level among the structures, vehicles and weapons made famous in the series. You assume the role of Havoc, wise-cracking GDI commando who fights and explores from a gripping first-person viewpoint. Battling through exotic indoor and outdoor environments, use your own mix of brute force, stealth and strategy in your mission objectives against the evil Brotherhood of Nod.
According to Havocs slogan "I'va got present for ya!" - a small replacement mod for C&C Renegade which changes the C4 models into presents. This is...
Sniper rifle with laser and silencer. Replaces 500 sniper rifle.
Grenadelauncher shoots cheese! This is not only a skin - th cheese is round and with (textured) holes XD.
Gives the pistol in C&C Renegade a golden reflecting material/skin/texture.
Replaces the yellow and red tracers from GDI and Nod with red/yellow plasmabullets.
This is my own creation of a TOW HumVee for Renegade. I don't like the common one you can find on some fanmaps.
I wanted to make a racing mode a year ago and I made this racing cars for it.
Some kind of crazy toon ufo with a megalaser which I made long time ago. I put .max, .gmax, .w3d, textures and sounds into the archive.
Here are my construction-yard setups - every building-aggregate is modfied. Altough some similiarities to other setups, I made it completly without any...
These are my building setup scenes (flying and nonflying)for Gmax. Everything set to 0-level, every building grouped, fixed Nod Ref MCT and so on.
Here are some working copies for some buildings (+2 AGTs/Obelisks + 1 Powerplant). Install-instructions inside.
This a modified version of ACKs Helipad-setup. The original doesn't really work for me and wasn't the way how I want. I added some cracks and damage-emitters...
This is my tiberium silo setup. It doesn't explode but it has damage-cracks/-emitters and is ready for using it in flying maps! (small ramps and invis...
My repair pad setup. Really I don't know what I changed on the original setup but there must be something. Else I wouldn't have saved it so exposed between...
A cleanly modeled version of the standard bunkers in Renegade. Comes with a neutral version.
A cleanly modeled version of the covering in Renegade.
A cleanly modeled version of the laterns in Renegade.
A cleanly modeled version of the snipertowers in Renegade. There is a neutral version too.
Some barriers for Nod and GDI for mapping. They are like to barriers on Under and Mesa.
This package contains the .gmax files with the (partly improved) vegetation from Renegade 1/2 and some selfmade stuff. All in different sizes.
A small non-defense map with two base-entries and one tunnel-entry.
My first real Renegade map from 19th Nov 2002. Lots of bugs but it is worth a look ;). This map marks the beginning of my interest in 3dd modeling and...
This map was intented to be a sniper map. The tunnels are in C&C Islands-style where you can hide behind side-columns.
This is a small deathmatch arena map with knifes and some new textures!
This a remake of a Serious Sam SE deathmatch map.
A medium sizes map with the graphics from C&C Under. Two base entries, one tunnel entry and defense structures.
Creekdale and Creekdale_flying are two maps with lots of tunnels and vegetation.
C&C_Greenery is a small infantry-based map without defense structures and powerplants.
This is a mappacke with four new C&C Renegade multiplayer maps. It contains my maps City2, City2_flying, City2_extended and City 3. These completly...
This a small custom HUD which just adds a bigger radar for those who play with high screen resolutions or who have bad eyes (don't laught I know some...