Enter the C&C universe on foot as you wage war at ground level among the structures, vehicles and weapons made famous in the series. You assume the role of Havoc, wise-cracking GDI commando who fights and explores from a gripping first-person viewpoint. Battling through exotic indoor and outdoor environments, use your own mix of brute force, stealth and strategy in your mission objectives against the evil Brotherhood of Nod.
C&C Nod Pyramid Model which is based on the one used in C&C Tiberian Sun this download is made free so long as its is used only in W3D Engine...
This map was intented to be a sniper map. The tunnels are in C&C Islands-style where you can hide behind side-columns.
This is a small deathmatch arena map with knifes and some new textures!
Grenadelauncher shoots cheese! This is not only a skin - th cheese is round and with (textured) holes XD.
Some barriers for Nod and GDI for mapping. They are like to barriers on Under and Mesa.
This is my own creation of a TOW HumVee for Renegade. I don't like the common one you can find on some fanmaps.
This a small custom HUD which just adds a bigger radar for those who play with high screen resolutions or who have bad eyes (don't laught I know some...
This "Blood Mod" package contains several blood effects for C&C Renegade: flowers, magic dust, screws and a tray to make a realistic blood effect...
This is a mappacke with four new C&C Renegade multiplayer maps. It contains my maps City2, City2_flying, City2_extended and City 3. These completly...
Creekdale and Creekdale_flying are two maps with lots of tunnels and vegetation.
My first real Renegade map from 19th Nov 2002. Lots of bugs but it is worth a look ;). This map marks the beginning of my interest in 3dd modeling and...
This a remake of a Serious Sam SE deathmatch map.
A medium sizes map with the graphics from C&C Under. Two base entries, one tunnel entry and defense structures.
C&C_Greenery is a small infantry-based map without defense structures and powerplants.
A small non-defense map with two base-entries and one tunnel-entry.
A cleanly modeled version of the standard bunkers in Renegade. Comes with a neutral version.
A cleanly modeled version of the laterns in Renegade.
A cleanly modeled version of the snipertowers in Renegade. There is a neutral version too.
A cleanly modeled version of the covering in Renegade.
Here are my construction-yard setups - every building-aggregate is modfied. Altough some similiarities to other setups, I made it completly without any...
This is a custom HUD for C&C Renegade based on Scripts 3.4.4. It comes with a modified version of shders.dll which has lots of bugfixes and new features...
Here are some working copies for some buildings (+2 AGTs/Obelisks + 1 Powerplant). Install-instructions inside.
A basic skin that makes all Ion Cannon Beacons a bright yellow color.
A basic skin that makes all Nuke Beacons a bright yellow color.
A basic skin that makes all Proximity C4s a bright yellow color.
A basic skin that makes all Remote C4s a bright yellow color.
A basic skin that makes all Timed C4s a bright yellow color.
Gives the pistol in C&C Renegade a golden reflecting material/skin/texture.
This a modified version of ACKs Helipad-setup. The original doesn't really work for me and wasn't the way how I want. I added some cracks and damage-emitters...
This pack contains lots of overviews from C&C Renegade standard maps and fan maps. They are mainly for the custom HUDs which are around these days...