Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

Post news Report RSS Playtest 20150531

We have received a small number of issues after last week’s playtest release. These issues have been addressed and so we are releasing a new playtest for you to check out!

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The list of fixes is agreeably short, which is to be expected after this equally short development cycle. The fixed issues include:

  • A number of issues pertaining to single-player missions in both Tiberian Dawn and Red Alert.
  • A crash in Dune 2000 that happened when a Deviator hit a harvester being picked up by a Carryall.
  • Rendering glitches which resulted in highly saturated range circles and blocky nuke explosion effects.

For the full changelog, please refer to the changelog page on our wiki.

The installers for a number of supported operating systems can be found on the download page as usual.

If you encounter any problems or bugs, don’t hesitate to report them on our bug tracker.

A note to modders: You may have seen these already on the wiki or when we linked to them in the last playtest announcement, but we did not explicitly mention them. In addition to the existing trait and Lua API which cover the latest stable release, we now also provide documentation for the latest playtest. See the “Traits (playtest)” and “Lua API (playtest)” pages on our wiki. This will allow you to update your mods and maps to be compatible with an upcoming release ahead of time.

Ingame editor in Red Alert

A view of the new ingame editor in the Red Alert mod.


The old external editor is slated for removal after the upcoming release, so while the next release will feature both the ingame and legacy editors, it will be the last appearance for the latter. Reason enough to give the ingame editor a thorough testing!

AlphaImage support


Also more Tiberian Sun era features have been integrated. This screenshot shows AlphaImage light posts
and global palette effects that darken the whole map.


Post comment Comments
Guest
Guest

Can you confirm a release date for Tib Sun OpenRa Mod At This Point?

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Templarfreak
Templarfreak

At the latest, I'd expect it to come out in about 4 releases, at the earliest maybe 2. (So like maybe 4 or 5 more months at the latest or 2 or 3 more months at the earliest)

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Guest
Guest

Seems Reasonable.

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rewhymo
rewhymo

i was wondering is there any way to make custom maps for skirmish mode in the other OpenRA mods?

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php_bg
php_bg

Yes, the map editor is available in every mod's main menu, under Extras.

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sgtteris
sgtteris

The game seems to hit lag spikes occasionally. Is this expected?

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Milanium Author
Milanium

No, that is a performance related bug you should investigate and report at Github.com.

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