Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

Report article Daz interviewed at Revora

Following up on the feature in Total PC Gaming Issue #18 Revora have run a feature on the mods hosted by them that appeared in the magazine. There's an interview with me regarding ICFRA! as part of the post.

Posted by DazJW on Apr 11th, 2009 digg this super bookmark


Following up on the feature in Total PC Gaming Issue #18 Revora have run a feature on the mods hosted by them that appeared in the magazine.  There's an interview with me regarding ICFRA! as part of the post.  The interview culminates in an update on the status of ICFRA! as of last weekend which I think is better than most people will have expected.

The Revora post is here, though this links to a forum post you don't need an account to read it.

Here's a small section:

Quote:Ash:Would you say some of the newer features present in RA2 (such as garrisoning structures) have improved the overall experience?
Daz: The UI stuff definitely does, as I said that was the whole basis of the mod, and I quite like the elements that gives areas of maps more value - garrisoning and capturable tech structures - which is why I chose to keep those. Initially I got rid of garrisoning and capturable tech but with the maps having been made for a game that include those two features it felt a little wrong so I brought them back.


Ash:Was there anything you'd have liked to include that was not possible?
Daz: There's plenty of stuff that's hacky and as such not quite right - the Radar Jammer, aircraft as I mentioned earlier, the GPS sat, Parabombs, getting the Cruisers not to park right on the shore and then refuse to retreat when ordered to, anything like that where it's not exactly the same as Red Alert I would have liked to be perfect.


Ash:Were you at any stage tempted to add new things that weren't present in the original RA, and 'make the game your own', so to speak?
Daz: It occurred to me that I could but I never had any desire to. It was mentioned a couple of times by other people but the whole point of ICFRA is that it's Red Alert (bar the map structure stuff) so more units or structures would have made it something else.


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C&C: Red Alert
Platforms
PC, PS3, PSP, PS1, DOS
Developer
Westwood Studios
Publisher
Virgin Interactive
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Nov 25, 1996
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